Commit Graph

8 Commits (7dd4c8413b62fef64052040e09547de76c99bac6)

Author SHA1 Message Date
En Yi 0b5f34b9f3 Modify water upthrust behaviour
Changelog:
- Upthrust now depends on water area overlap with entity
- Fix complete overlap checks
2023-11-14 22:31:28 +08:00
En Yi 2968172921 Use signed int for water runners 2023-11-11 12:06:19 +08:00
En Yi b150b3ad38 Change to manual init for entity tag map
The entity tag mapping is not that used often enough.

So, change it to manual init.
2023-11-11 11:14:22 +08:00
En Yi 0c540d5053 Move frame counter out of sprite component
This allows individual animation
2023-11-04 20:32:29 +08:00
En Yi ebecc68941 Add better support for particle system
Changelog:
- Move sprite to emitter itself to allow better reusing emitter config
- Dedicate a function for destroying entity. This is helpful for dealing
  with events that only occurs during entity destruction
2023-11-04 14:36:59 +08:00
En Yi ad421d724a Add sprite rotation 2023-11-02 21:18:47 +08:00
En Yi 7dc66945da Add in engine configuration
All engine constants now sits in a single header file for easy tweaking
Also, SFX list fields is now an array rather than a pointer instead.
2023-10-13 21:55:30 +08:00
En Yi b9b0c11524 Separate out engine from scenes
This creates stronger separation the engine stuff from game
implementations.

way overdue tbh
2023-10-13 21:26:42 +08:00