Commit Graph

11 Commits (b5790ef00bab75b4b37890ad0aa61b3943d848fd)

Author SHA1 Message Date
En Yi 63930fbe7d Update hitbox-hurtbox system
Changelog:
- Use atk and def values to determine whether a hitbox destroys a
  hurtbox
2023-06-17 13:08:07 +08:00
En Yi 542c7cf57c Add crouch sprite transition 2023-05-27 16:39:17 +08:00
En Yi 937f63b0ca Add pause feature on sprite animation
Ladder animation now pauses on no movement
2023-05-24 21:54:59 +08:00
En Yi c0aa37886f Add Player Ladder, Crouch, and Swim transitions 2023-05-24 21:34:50 +08:00
En Yi 9c2e21f4d2 Add jumping and falling player sprites 2023-05-23 21:42:01 +08:00
En Yi b1a6430eb7 Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
En Yi 237bee41a9 Add simple player transition logic Stand<->Run 2023-05-23 21:17:36 +08:00
En Yi bc7f9ef777 Add manager field to an entity
Since an entity is essentially tied to a manager, put it as a field in
Entity. This means no need to pass entity manager when getting a
component, which is more intuitive.
2023-05-23 21:00:23 +08:00
En Yi b0e1d33ad6 Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
En Yi 98450d0bba Rework Entity Sprite Component & Add Tile Sprite
Changelog:
- Add tile sprites as part of Level Data
- Render tile sprite if loaded in
- CSprite now stores array of sprite rendering info
    - use current idx to keep track
2023-05-20 18:23:26 +08:00
En Yi 3580209f71 Refactor out implementation of Player Entity 2023-05-16 21:55:59 +08:00