En Yi
ce84014668
Adjust Game UI + Add SFXs
2025-03-31 20:40:13 +08:00
En Yi
ee65e3c974
Extend the render queue to tilemap
...
This is only applied to the main game
2024-12-21 16:53:47 +08:00
En Yi
04d928c97f
Add a rendering queue for sprite
...
Only applies for editor scene as a test
2024-12-21 14:37:18 +08:00
En Yi
c33f6f0df0
Adjust jump speed
2024-11-09 12:56:40 +08:00
En Yi
1382cf1370
Deal with urchin's particle effects
2024-10-05 19:18:42 +08:00
En Yi
e52c9445c9
Fix crash when player finish a level
...
This happens because the player exit entity is removed without checking
with the tilemap, causing it to linger
2024-10-05 19:07:55 +08:00
En Yi
3520715655
Allow urchin to be crushed
...
LIMITATION
- Urchin can be crushed by wooden crates.
2024-09-29 17:58:07 +08:00
En Yi
e00e1ff8d2
Remove player on finish level
2024-08-27 15:49:21 +08:00
En Yi
2be80ea6bf
Add sprites for player finishing the stage
...
Also add cave exit sprite
They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi
c3924c862b
Adjust player swimming behaviour
...
Internal Changelog:
- Slightly increase upthrust
- Slightly reduce air time
2024-08-13 18:17:33 +08:00
En Yi
4a54bfe84f
Incorporate anchor point in player sprite info
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Changelog:
- src anchorpoint is also an enum. The offset needs to be computed
dynamically due to flip_x
- Re-add back the offset field.
- Add symbol parsing for anchor point.
2024-08-06 21:36:17 +08:00
En Yi
1215746e05
Add x-flipping for anchoring
2024-08-06 20:36:23 +08:00
En Yi
657110a66d
Implement sprite rendering anchor
2024-08-05 21:50:01 +08:00
En Yi
2dbc1f19ab
Add additional sprites for swimming
2024-08-03 17:50:08 +08:00
En Yi
6bcccf7412
Fix regression in water air timer
2024-04-24 21:30:34 +08:00
En Yi
f3d48281f5
Adjust bubbles draw position
2023-11-23 20:53:04 +08:00
En Yi
d62b862ebe
Make player hitbox bigger
2023-11-22 21:41:43 +08:00
En Yi
c52651ca1b
Add bubbling paritcle emitter to player
2023-11-20 22:08:28 +08:00
En Yi
c78dc50f50
Fix Boulder landing playing on spawning
...
Done by setting its ground state to 1. For consistency, this is
done to any entity that can 'land'. So far, this has no tangible
gameplay effects.
2023-11-13 11:34:39 +08:00
En Yi
8529a2c934
Use unsigned int for rres Id as per the struct
2023-11-11 13:04:24 +08:00
En Yi
ffc890240b
Remove asset argument from entity creation
2023-11-11 12:18:45 +08:00
En Yi
359ac0a0ae
Implement air meter
...
Changelog:
- Add air timer component
- Update movement component to keep track of x direction
- This indicate the facing direction
- Implement air timer update system
- Add air timer component to player
- Render player's air timer
2023-09-27 22:08:16 +08:00
En Yi
5cfa0c0fc0
Add id check for each chunk load
2023-09-02 14:34:24 +08:00
En Yi
20d5bd4ac7
Integrate loading RRES data pack
...
Changelog:
- Add in rres
- Split rres header only into two files. Easier to deal with. Sorry
Raysan...
- Add function to load assets from rres chunk
- Add function to load player sprite info from rres chunk
- Test loading rres in scene test
2023-09-01 20:50:45 +08:00
En Yi
3a4671cecc
Add hurtbox to player
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Changelog:
- Update player bbox update
- Update hitbox update system to account for player
- Reduce explosion size to allow better chaining behaviour
- Reduce lifetime of destroyed crates
2023-08-17 22:19:01 +08:00
En Yi
8c889690e8
Add null checks when creating new entity
...
Also, fix player spawn to reuse the player
2023-08-17 21:51:11 +08:00
En Yi
62ecd3c0fa
Create simple dead player respawn system
...
Changelog:
- Add player dead sprite
- Add function to create dead player entity
- It is easier to create a new entity than to transform an existing
one
- Update existing respawn system
2023-08-16 23:45:34 +08:00
En Yi
f81029b482
Add shape factor to control upthrust and friction
2023-07-25 20:39:42 +08:00
En Yi
b70dcc1e98
Add activeness to ctransform
...
Changelog:
- Activeness determines whether to start moving or not
- Tile collision will skip inactive objects
- Crates are inactive on spawn
2023-06-26 20:42:32 +08:00
En Yi
63930fbe7d
Update hitbox-hurtbox system
...
Changelog:
- Use atk and def values to determine whether a hitbox destroys a
hurtbox
2023-06-17 13:08:07 +08:00
En Yi
542c7cf57c
Add crouch sprite transition
2023-05-27 16:39:17 +08:00
En Yi
937f63b0ca
Add pause feature on sprite animation
...
Ladder animation now pauses on no movement
2023-05-24 21:54:59 +08:00
En Yi
c0aa37886f
Add Player Ladder, Crouch, and Swim transitions
2023-05-24 21:34:50 +08:00
En Yi
9c2e21f4d2
Add jumping and falling player sprites
2023-05-23 21:42:01 +08:00
En Yi
b1a6430eb7
Add horizontal flip to sprites
2023-05-23 21:33:05 +08:00
En Yi
237bee41a9
Add simple player transition logic Stand<->Run
2023-05-23 21:17:36 +08:00
En Yi
bc7f9ef777
Add manager field to an entity
...
Since an entity is essentially tied to a manager, put it as a field in
Entity. This means no need to pass entity manager when getting a
component, which is more intuitive.
2023-05-23 21:00:23 +08:00
En Yi
b0e1d33ad6
Implement player sprite info loading from file
2023-05-22 20:33:48 +08:00
En Yi
98450d0bba
Rework Entity Sprite Component & Add Tile Sprite
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Changelog:
- Add tile sprites as part of Level Data
- Render tile sprite if loaded in
- CSprite now stores array of sprite rendering info
- use current idx to keep track
2023-05-20 18:23:26 +08:00
En Yi
3580209f71
Refactor out implementation of Player Entity
2023-05-16 21:55:59 +08:00