En Yi
0c540d5053
Move frame counter out of sprite component
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This allows individual animation
2023-11-04 20:32:29 +08:00
En Yi
ebecc68941
Add better support for particle system
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Changelog:
- Move sprite to emitter itself to allow better reusing emitter config
- Dedicate a function for destroying entity. This is helpful for dealing
with events that only occurs during entity destruction
2023-11-04 14:36:59 +08:00
En Yi
ad421d724a
Add sprite rotation
2023-11-02 21:18:47 +08:00
En Yi
7dc66945da
Add in engine configuration
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All engine constants now sits in a single header file for easy tweaking
Also, SFX list fields is now an array rather than a pointer instead.
2023-10-13 21:55:30 +08:00
En Yi
b9b0c11524
Separate out engine from scenes
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This creates stronger separation the engine stuff from game
implementations.
way overdue tbh
2023-10-13 21:26:42 +08:00