Commit Graph

14 Commits (e1a0c6e4e081e2d1e0d664820b29f34f986b23dc)

Author SHA1 Message Date
En Yi e1a0c6e4e0 Implement Chest Entity
Internal Changelog:
- chest entity: Basically crates, but high def, and fragile
- Add new spawn type for chest
- Add atk modifier for player->chest
- Make crate non-fragile
- Ignore chest for collision check and move with player
2023-09-21 21:48:32 +08:00
En Yi 20d5bd4ac7 Integrate loading RRES data pack
Changelog:
- Add in rres
    - Split rres header only into two files. Easier to deal with. Sorry
      Raysan...
- Add function to load assets from rres chunk
- Add function to load player sprite info from rres chunk
- Test loading rres in scene test
2023-09-01 20:50:45 +08:00
En Yi 62ecd3c0fa Create simple dead player respawn system
Changelog:
- Add player dead sprite
- Add function to create dead player entity
    - It is easier to create a new entity than to transform an existing
      one
- Update existing respawn system
2023-08-16 23:45:34 +08:00
En Yi 7929178411 Add sprite loading from empty crates
Also adjust the gravity delay, bomb timing + size to allow
vertical chain explosion
2023-08-08 23:55:46 +08:00
En Yi b52b662da9 Add water runner entity into game loop
Changelog:
- water runner needs ctransform + ctilecoord at least to be in the tile
  update system
    - Update the tilemap update system as well
- Update rendering function for water runner
- Update water runner creation to handle failure to create
- Add a tag for water runner (pending proper tag)
2023-07-19 11:15:34 +08:00
En Yi ab582e723c Implement bomb's explosion 2023-07-02 21:52:19 +08:00
En Yi a4900a001b Add bomb crates
Changelog:
- Crates can spawn bombs
- bombs does nothing now
2023-07-02 20:37:16 +08:00
En Yi b578dd95f7 Add arrow spawning from crates
Changelog:
- Add function spawn arrow
- Update game system to handle null components
    - enough for the arrow to work
- Render arrow, sort of
- Initial implementation, definitely need more work
2023-06-27 22:11:14 +08:00
En Yi b5f026c96b Refactor Entity Tag out of EC
Tags are game-specific things. So, move out of EC
2023-05-29 21:41:17 +08:00
En Yi 29c9b4eec7 Add boulder entity and moveable component 2023-05-29 21:36:06 +08:00
En Yi 4478a512a3 Combine Component, Entity + Manager headers
It has reached a point where it is much easier to combine these three
than to separate them.
2023-05-23 20:37:55 +08:00
En Yi b0e1d33ad6 Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
En Yi e9d9ffff20 Refactor implementation of Crate Entity 2023-05-16 22:14:54 +08:00
En Yi 3580209f71 Refactor out implementation of Player Entity 2023-05-16 21:55:59 +08:00