Commit Graph

141 Commits (f67f9e26e2a904a1672098a5e584df4611bb2a01)

Author SHA1 Message Date
En Yi e85dc42f3e Make water look slightly better in editor
- Render water in a separate layer
- Reorder editor layers
2025-09-02 20:54:58 +08:00
En Yi 007211cee8 Tweak sandbox bbox rendering 2025-09-01 20:53:15 +08:00
En Yi d8e71caed4 Add water surface animated sprite to editor 2025-09-01 11:09:16 +08:00
En Yi 2946921edc Add static water surface 2025-08-31 20:44:59 +08:00
En Yi 1b5ab63ed6 Update 4th tileset 2025-08-02 22:15:39 +08:00
En Yi ee65e3c974 Extend the render queue to tilemap
This is only applied to the main game
2024-12-21 16:53:47 +08:00
En Yi e24bb382f9 Update editor rendering function 2024-12-21 15:36:58 +08:00
En Yi 04d928c97f Add a rendering queue for sprite
Only applies for editor scene as a test
2024-12-21 14:37:18 +08:00
En Yi db8849a7de Add urchin particles and update menus 2024-10-05 20:22:16 +08:00
En Yi e52c9445c9 Fix crash when player finish a level
This happens because the player exit entity is removed without checking
with the tilemap, causing it to linger
2024-10-05 19:07:55 +08:00
En Yi 8efa3015ad Update urchin hitbox and bbox
This is so that wooden can be destroyed by urchin. Urchin can still be
crushed by a wooden crate though.
2024-09-30 22:47:27 +08:00
En Yi 2ee1e38094 Remove unneeded code 2024-09-26 23:02:27 +08:00
En Yi 9854654d61 Slightly resize UI for spawning urchin 2024-09-26 20:46:58 +08:00
En Yi ce0ca96c67 Allow value snapping for urchin spawn velocity
Also, update the UI
2024-09-24 22:30:17 +08:00
En Yi b275caf795 Add spawning urchin in editor 2024-09-23 21:55:06 +08:00
En Yi 4abe996640 Add urchin enemy
Changelog:
- Ctransform component now has a bounce coeffcient which determines
  velocity reflection on contact.
2024-09-08 23:05:12 +08:00
En Yi 41585f6938 Simplify edge velocity check
Internal Changelog:
- Use tile collision to determine which side has collided and perform
  the velocity zeroing, instead of separating out.
2024-09-02 21:58:11 +08:00
En Yi c8059300ac Fix freecam bug on game restart
Changelog:
- Lock player if freecam is active
2024-08-27 16:02:55 +08:00
En Yi 10d48c1d70 Allow optional inits for scene
Particle system and entity management are now optional during scene
init.
2024-08-24 14:42:11 +08:00
En Yi 03a4240c6d Simplify and unify level restarting
Changelog:
- Add function to clear all game entities
- This functions is called in both editor and main game
2024-08-24 00:25:33 +08:00
En Yi 2fe3faf08f Update exit rendering 2024-08-24 00:23:17 +08:00
En Yi f208964e7f Fix rendering for finishing the level 2024-08-20 14:03:59 +08:00
En Yi e37e89505a Experiment with timer-based transition 2024-08-19 14:24:22 +08:00
En Yi 019f39f84c Implement basic level state management
Internal Changelog:
- Remove spawn position for entity
    - Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
    - Player spawning system is part of callback function
    - Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi f6f6d54ecf Put back the air meter
Render it on the game canvas layer
2024-08-17 20:37:20 +08:00
En Yi c20401c457 Rework free camera toggling behaviour for editor
Changelog:
- Reorder render layers
- Seperate out player related actions from others
- Add indication for free camera mode
2024-08-17 16:59:50 +08:00
En Yi acb1b7858c Add lookahead feature into main game 2024-08-17 14:59:17 +08:00
En Yi 90bbad09ae Add free-movement to camera in editor scene 2024-08-17 14:49:51 +08:00
En Yi 9fdb8296ff Add key to toggle player movement
This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi e762f62f40 Decouple player dead and respawn system 2024-08-15 11:55:22 +08:00
En Yi 65b04523ce Update game rendering
Internal Changelog:
- Port editor scene rendering improvements
- Make game scene ~640x480 for testing
2024-08-12 16:06:36 +08:00
En Yi 5d1784dad8 Attempt to fix BG scrolling 2024-08-10 17:45:09 +08:00
En Yi 2c908ffd46 Update rendering for editor scene
Internal Changelog:
- Add background
- Update grid and bbox drawing
2024-08-10 17:21:10 +08:00
En Yi 4a54bfe84f Incorporate anchor point in player sprite info
Changelog:
- src anchorpoint is also an enum. The offset needs to be computed
  dynamically due to flip_x
- Re-add back the offset field.
- Add symbol parsing for anchor point.
2024-08-06 21:36:17 +08:00
En Yi 1215746e05 Add x-flipping for anchoring 2024-08-06 20:36:23 +08:00
En Yi 657110a66d Implement sprite rendering anchor 2024-08-05 21:50:01 +08:00
En Yi b158bee1e8 Remove unused ActionResult
There is only one focused scene at a time as part of the design
limitation. Thus, it is no longer needed
2024-07-01 20:48:48 +08:00
En Yi 0653cbd0a2 Continue plan data struct for scene management 2024-06-20 21:41:14 +08:00
En Yi 8765500606 Add button to toggle solid tilemap 2024-05-11 15:53:39 +08:00
En Yi 7b4af0b513 Add tilemap rendering from sprite
Internal Changelog:
- Add a mapping from connectivity to tile to render
- Add new field for static tilemap sprite
2024-05-09 21:07:15 +08:00
En Yi d7113d42fe Add neighbour solid counts
This is preparing for the tile sprites rework
2024-05-06 22:04:53 +08:00
En Yi 0f09a7b2bd Remove obsolete render function field 2024-05-04 20:40:15 +08:00
En Yi 251360ca3e Fix instructions not rendering correctly 2024-05-04 19:29:43 +08:00
En Yi 21e37a328e Update editor rendering to use texture dimensions 2024-05-04 19:25:47 +08:00
En Yi bef2ee2813 Expose initial window size to scene
This is so that each scene does not need to hardcode render layer size
2024-05-04 18:28:53 +08:00
En Yi 75d019aa34 Rework rendering to allow multi-layer render
Internal Changelog:
- A scene now has a maximum amount of render texture. It is to be
  rendered in order of the array by the engine.
- A scene now needs an explicit render system to draw onto the render
  textures. The scene will also init the number of render layers
  needed.
- The change is to allow more separate of concerns when it comes to
  rendering. A scene can also now compartmentalise the rendered items,
  which hopefully make understanding the code easier.
- Update all exisiting code to use the new render system.
2024-05-04 17:57:07 +08:00
En Yi 0d4089d9ce Tweak scene render function
Delegate BeginDrawing and EndDrawing to individual scenes
2024-05-01 19:56:10 +08:00
En Yi 754d380221 Integrate mouse action into input process 2024-04-25 21:46:53 +08:00
En Yi 0fb1fe27de Display time scaling in sandbox 2024-04-24 22:15:52 +08:00
En Yi 0a6e7b4ddc Add delta time handling
Internal Changelog:
- Major change: all engine that does counting uses delta time instead of
  frame counting
- Animation runs at 24 FPS
- Water fill is at a constant rate as well
- Particle update will need to be given delta time as well.
- Particle system is not updated to use float, so no delta time handling
  for the system in this commit
2024-04-23 22:44:52 +08:00