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5 Commits

Author SHA1 Message Date
En Yi 0fb1fe27de Display time scaling in sandbox 2024-04-24 22:15:52 +08:00
En Yi 204329d2aa Use float for timing in particle system
Also, update the assets_loader due to this
2024-04-24 21:47:58 +08:00
En Yi 6bcccf7412 Fix regression in water air timer 2024-04-24 21:30:34 +08:00
En Yi c76ceba9bf Add delta time into particle system updates
Only update the callbacks to use it
2024-04-24 21:06:57 +08:00
En Yi 0a3f56f730 Fix out-of-bound access in water check function 2024-04-24 20:58:54 +08:00
7 changed files with 56 additions and 52 deletions

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@ -1,8 +1,8 @@
#include "particle_sys.h"
#include "assets.h"
#include "raymath.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
void init_particle_system(ParticleSystem_t* system)
{
@ -30,9 +30,9 @@ static inline float generate_randrange(float lo, float hi)
static inline void spawn_particle(ParticleEmitter_t* emitter, uint32_t idx)
{
uint32_t lifetime = (emitter->config->particle_lifetime[1] - emitter->config->particle_lifetime[0]);
float lifetime = (emitter->config->particle_lifetime[1] - emitter->config->particle_lifetime[0]);
emitter->particles[idx].timer = emitter->config->particle_lifetime[0];
emitter->particles[idx].timer += rand() % lifetime;
emitter->particles[idx].timer += lifetime * rand()/ (float)RAND_MAX;
emitter->particles[idx].alive = true;
float angle = generate_randrange(emitter->config->launch_range[0], emitter->config->launch_range[1]);
@ -92,7 +92,7 @@ void play_emitter_handle(ParticleSystem_t* system, uint16_t handle)
{
// TODO: deal with stream type
//spawn_particle(emitter, 0);
uint32_t incr = 0;
float incr = 0;
for (uint32_t i = 0; i < emitter->n_particles; ++i)
{
emitter->particles[i].timer = incr;
@ -163,7 +163,7 @@ void update_particle_system(ParticleSystem_t* system, float delta_time)
if (emitter->emitter_update_func != NULL && emitter->active)
{
emitter->active = emitter->emitter_update_func(emitter);
emitter->active = emitter->emitter_update_func(emitter, delta_time);
}
for (uint32_t i = 0; i < emitter->n_particles; ++i)
@ -175,13 +175,13 @@ void update_particle_system(ParticleSystem_t* system, float delta_time)
{
if (emitter->update_func != NULL)
{
emitter->update_func(emitter->particles + i, emitter->user_data);
emitter->update_func(emitter->particles + i, emitter->user_data, delta_time);
}
}
// Lifetime update
if (emitter->particles[i].timer > 0) emitter->particles[i].timer--;
if (emitter->particles[i].timer == 0)
emitter->particles[i].timer -= delta_time;
if (emitter->particles[i].timer <= 0.0f)
{
if (emitter->particles[i].spawned)
{
@ -222,6 +222,10 @@ void update_particle_system(ParticleSystem_t* system, float delta_time)
{
emitter->finished = true;
}
}
if (emitter->finished)
{
system->emitter_list[prev_idx].next = system->emitter_list[emitter_idx].next;
system->emitter_list[emitter_idx].next = 0;
system->emitter_list[emitter_idx].playing = false;

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@ -22,15 +22,15 @@ typedef struct Particle
float rotation;
float angular_vel;
float size;
uint32_t timer;
float timer;
bool alive;
bool spawned;
}Particle_t;
typedef struct ParticleEmitter ParticleEmitter_t;
typedef void (*particle_update_func_t)(Particle_t* part, void* user_data);
typedef bool (*emitter_check_func_t)(const ParticleEmitter_t* emitter);
typedef void (*particle_update_func_t)(Particle_t* part, void* user_data, float delta_time);
typedef bool (*emitter_check_func_t)(const ParticleEmitter_t* emitter, float delta_time);
typedef struct EmitterConfig
{
@ -38,8 +38,8 @@ typedef struct EmitterConfig
float speed_range[2];
float angle_range[2];
float rotation_range[2];
uint32_t particle_lifetime[2];
uint32_t initial_spawn_delay;
float particle_lifetime[2];
float initial_spawn_delay;
PartEmitterType_t type;
bool one_shot;
}EmitterConfig_t;
@ -51,7 +51,7 @@ struct ParticleEmitter
Vector2 position;
Particle_t particles[MAX_PARTICLES];
uint32_t n_particles;
uint32_t timer;
float timer;
bool finished;
bool active;
void* user_data;

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@ -6,9 +6,9 @@
#include "constants.h"
static const Vector2 GRAVITY = {0, GRAV_ACCEL};
void simple_particle_system_update(Particle_t* part, void* user_data)
void simple_particle_system_update(Particle_t* part, void* user_data, float delta_time)
{
float delta_time = *(float*)user_data; // TODO: Will need to think about delta time handling
(void)user_data;
part->rotation += part->angular_vel;
part->velocity =
@ -44,7 +44,7 @@ void simple_particle_system_update(Particle_t* part, void* user_data)
}
}
static bool check_mouse_click(const ParticleEmitter_t* emitter)
static bool check_mouse_click(const ParticleEmitter_t* emitter, float delta_time)
{
return IsMouseButtonDown(MOUSE_RIGHT_BUTTON);
}
@ -108,7 +108,7 @@ int main(void)
.update_func = &simple_particle_system_update,
.emitter_update_func = &check_mouse_click,
.spr = (tex.width == 0) ? NULL : &spr,
.user_data = &delta_time,
.user_data = NULL,
};
bool key_press = false;

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@ -41,7 +41,7 @@ static bool parse_emitter_info(char* emitter_info_str, EmitterConfig_t* conf)
char emitter_type;
uint8_t one_shot;
int data_count = sscanf(
emitter_info_str, "%c,%f-%f,%f-%f,%f-%f,%f-%f,%u-%u,%u,%c",
emitter_info_str, "%c,%f-%f,%f-%f,%f-%f,%f-%f,%f-%f,%f,%c",
&emitter_type,
conf->launch_range, conf->launch_range + 1,
conf->speed_range, conf->speed_range + 1,

View File

@ -123,6 +123,9 @@ static void level_scene_render_func(Scene_t* scene)
draw_pos.y += SELECTION_TILE_SIZE + 5;
sprintf(buffer, "Crate %s on spawn", crate_activation? "active" : "inactive");
DrawText(buffer, draw_pos.x, draw_pos.y, 20, BLACK);
draw_pos.y += SELECTION_TILE_SIZE + 5;
sprintf(buffer, "Time scale: %.2f", scene->time_scale);
DrawText(buffer, draw_pos.x, draw_pos.y, 20, BLACK);
// For DEBUG
const int gui_x = data->game_rec.x + data->game_rec.width + 10;
@ -972,7 +975,7 @@ static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
}
else
{
scene->time_scale = 0.5f;
scene->time_scale = 0.25f;
}
}
break;

View File

@ -6,9 +6,9 @@
#include "constants.h"
#include <stdio.h>
void simple_particle_system_update(Particle_t* part, void* user_data);
void floating_particle_system_update(Particle_t* part, void* user_data);
bool check_in_water(const ParticleEmitter_t* emitter);
void simple_particle_system_update(Particle_t* part, void* user_data, float delta_time);
void floating_particle_system_update(Particle_t* part, void* user_data, float delta_time);
bool check_in_water(const ParticleEmitter_t* emitter, float delta_time);
static const Vector2 GRAVITY = {0, GRAV_ACCEL};
static const Vector2 UPTHRUST = {0, -GRAV_ACCEL * 1.1};
@ -24,11 +24,11 @@ typedef enum AnchorPoint {
AP_BOT_RIGHT,
} AnchorPoint_t;
static inline unsigned int get_tile_idx(int x, int y, unsigned int tilemap_width)
static inline unsigned int get_tile_idx(int x, int y, TileGrid_t gridmap)
{
unsigned int tile_x = x / TILE_SIZE;
unsigned int tile_y = y / TILE_SIZE;
return tile_y * tilemap_width + tile_x;
unsigned int tile_x = x / gridmap.tile_size;
unsigned int tile_y = y / gridmap.tile_size;
return tile_y * gridmap.width + tile_x;
}
static inline void destroy_tile(LevelSceneData_t* lvl_data, unsigned int tile_idx)
@ -369,7 +369,7 @@ void player_movement_input_system(Scene_t* scene)
unsigned int tile_idx = get_tile_idx(
p_player->position.x + p_bbox->half_size.x,
p_player->position.y + p_bbox->half_size.y,
data->tilemap.width
data->tilemap
);
if (tilemap.tiles[tile_idx].tile_type == LADDER && p_ctransform->velocity.y >= 0)
{
@ -386,7 +386,7 @@ void player_movement_input_system(Scene_t* scene)
tile_idx = get_tile_idx(
p_player->position.x + p_bbox->half_size.x,
p_player->position.y + p_bbox->size.y,
data->tilemap.width
data->tilemap
);
}
else
@ -394,7 +394,7 @@ void player_movement_input_system(Scene_t* scene)
tile_idx = get_tile_idx(
p_player->position.x + p_bbox->half_size.x,
p_player->position.y + p_bbox->half_size.y,
data->tilemap.width
data->tilemap
);
}
if (tile_idx < tilemap.n_tiles && tilemap.tiles[tile_idx].tile_type == LADDER)
@ -1757,7 +1757,7 @@ void boulder_destroy_wooden_tile_system(Scene_t* scene)
unsigned int tile_idx = get_tile_idx(
p_boulder->position.x + p_bbox->half_size.x,
p_boulder->position.y + p_bbox->size.y + 1,
tilemap.width
tilemap
);
unsigned int tile_x = (p_boulder->position.x + p_bbox->half_size.x) / tilemap.tile_size;
@ -1895,8 +1895,7 @@ void airtimer_update_system(Scene_t* scene)
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
if (!p_ent->m_alive) continue;
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
CMovementState_t* p_movement = get_component(p_ent, CMOVEMENTSTATE_T);
if (p_bbox == NULL || p_movement == NULL) continue;
if (p_bbox == NULL) continue;
Vector2 point_to_check = {
p_ent->position.x + p_bbox->half_size.x,
@ -1906,7 +1905,7 @@ void airtimer_update_system(Scene_t* scene)
unsigned int tile_idx = get_tile_idx(
point_to_check.x,
point_to_check.y,
tilemap.width
tilemap
);
bool in_water = false;
@ -2117,7 +2116,7 @@ void level_end_detection_system(Scene_t* scene)
unsigned int tile_idx = get_tile_idx(
p_flag->position.x,
p_flag->position.y,
tilemap.width
tilemap
);
unsigned int other_ent_idx;
@ -2145,11 +2144,9 @@ void level_end_detection_system(Scene_t* scene)
static inline bool is_point_in_water(Vector2 pos, TileGrid_t tilemap)
{
unsigned int tile_idx = get_tile_idx(
pos.x,
pos.y,
tilemap.width
);
unsigned int tile_idx = get_tile_idx(pos.x, pos.y, tilemap);
if (tile_idx >= tilemap.n_tiles) return false;
int tile_x = tile_idx % tilemap.width;
int tile_y = tile_idx / tilemap.width;
uint32_t water_height = tilemap.tiles[tile_idx].water_level * WATER_BBOX_STEP;
@ -2160,19 +2157,20 @@ static inline bool is_point_in_water(Vector2 pos, TileGrid_t tilemap)
);
}
bool check_in_water(const ParticleEmitter_t* emitter)
bool check_in_water(const ParticleEmitter_t* emitter, float delta_time)
{
LevelSceneData_t* lvl_data = (LevelSceneData_t*)emitter->user_data;
TileGrid_t tilemap = lvl_data->tilemap;
(void)delta_time;
LevelScene_t* scene = (LevelScene_t*)emitter->user_data;
TileGrid_t tilemap = scene->data.tilemap;
return is_point_in_water(emitter->position, tilemap);
}
void simple_particle_system_update(Particle_t* part, void* user_data)
void simple_particle_system_update(Particle_t* part, void* user_data, float delta_time)
{
LevelScene_t* scene = (LevelScene_t*)user_data;
TileGrid_t tilemap = scene->data.tilemap;
float delta_time = scene->scene.delta_time;
part->velocity =
Vector2Add(
part->velocity,
@ -2210,12 +2208,11 @@ void simple_particle_system_update(Particle_t* part, void* user_data)
}
}
void simple_float_particle_system_update(Particle_t* part, void* user_data)
void simple_float_particle_system_update(Particle_t* part, void* user_data, float delta_time)
{
LevelScene_t* scene = (LevelScene_t*)user_data;
TileGrid_t tilemap = scene->data.tilemap;
float delta_time = scene->scene.delta_time;
part->position = Vector2Add(
part->position,
Vector2Scale(part->velocity, delta_time)
@ -2238,9 +2235,9 @@ void simple_float_particle_system_update(Particle_t* part, void* user_data)
}
}
void floating_particle_system_update(Particle_t* part, void* user_data)
void floating_particle_system_update(Particle_t* part, void* user_data, float delta_time)
{
simple_float_particle_system_update(part, user_data);
simple_float_particle_system_update(part, user_data, delta_time);
LevelScene_t* scene = (LevelScene_t*)user_data;
TileGrid_t tilemap = scene->data.tilemap;

View File

@ -98,8 +98,8 @@ Entity_t* create_player(EntityManager_t* ent_manager)
CAirTimer_t* p_air = add_component(p_ent, CAIRTIMER_T);
p_air->max_count = 10;
p_air->curr_count = 10;
p_air->max_ftimer = 300;
p_air->decay_rate = 5;
p_air->max_ftimer = 1.0f;
p_air->decay_rate = 1.0f;
CSprite_t* p_cspr = add_component(p_ent, CSPRITE_T);
p_cspr->sprites = player_sprite_map;