Compare commits
3 Commits
6097ec6e0d
...
62c74fe545
Author | SHA1 | Date |
---|---|---|
|
62c74fe545 | |
|
eed785162e | |
|
cf807be7a2 |
|
@ -160,6 +160,7 @@ typedef struct _CWaterRunner {
|
|||
int32_t current_tile;
|
||||
int32_t target_tile;
|
||||
int32_t fill_idx;
|
||||
int16_t fill_range[2];
|
||||
uint8_t movement_delay;
|
||||
int16_t counter;
|
||||
}CWaterRunner_t;
|
||||
|
|
|
@ -182,9 +182,6 @@ void update_water_runner_system(Scene_t* scene)
|
|||
p_crunner->bfs_tilemap.tilemap[i].from = -1;
|
||||
p_crunner->bfs_tilemap.tilemap[i].reachable = false;
|
||||
}
|
||||
p_crunner->state = BFS_START;
|
||||
// Want the fallthough
|
||||
case BFS_START:
|
||||
p_crunner->state = LOWEST_POINT_SEARCH;
|
||||
// Want the fallthough
|
||||
case LOWEST_POINT_SEARCH:
|
||||
|
@ -232,7 +229,7 @@ void update_water_runner_system(Scene_t* scene)
|
|||
{
|
||||
if (tilemap.tiles[p_crunner->current_tile].water_level == tilemap.max_water_level)
|
||||
{
|
||||
p_crunner->state = FILL_COMPLETE;
|
||||
p_crunner->state = BFS_RESET;
|
||||
break;
|
||||
}
|
||||
int start_tile =
|
||||
|
@ -246,19 +243,29 @@ void update_water_runner_system(Scene_t* scene)
|
|||
int32_t lowest_tile = p_crunner->current_tile;
|
||||
runner_BFS(&tilemap, p_crunner, &lowest_tile, p_crunner->current_tile);
|
||||
|
||||
p_crunner->counter = 0;
|
||||
for (int i = 0; i < p_crunner->bfs_tilemap.width; ++i)
|
||||
{
|
||||
Tile_t* curr_tile = tilemap.tiles + start_tile + i;
|
||||
if (
|
||||
p_crunner->bfs_tilemap.tilemap[start_tile + i].reachable
|
||||
&& curr_tile->water_level < tilemap.max_water_level
|
||||
)
|
||||
{
|
||||
p_crunner->counter++;
|
||||
p_crunner->fill_range[0] = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
p_crunner->fill_idx = 0;
|
||||
for (int i = p_crunner->bfs_tilemap.width - 1; i >= 0; --i)
|
||||
{
|
||||
if (
|
||||
p_crunner->bfs_tilemap.tilemap[start_tile + i].reachable
|
||||
)
|
||||
{
|
||||
p_crunner->fill_range[1] = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
p_crunner->fill_idx = p_crunner->fill_range[0];
|
||||
p_crunner->counter = 0;
|
||||
p_crunner->state = SCANLINE_FILL;
|
||||
}
|
||||
break;
|
||||
|
@ -272,24 +279,30 @@ void update_water_runner_system(Scene_t* scene)
|
|||
Tile_t* curr_tile = tilemap.tiles + curr_idx;
|
||||
if (
|
||||
p_crunner->bfs_tilemap.tilemap[curr_idx].reachable
|
||||
&& curr_tile->water_level < tilemap.max_water_level
|
||||
)
|
||||
{
|
||||
curr_tile->water_level++;
|
||||
if (curr_tile->water_level == tilemap.max_water_level)
|
||||
if (curr_tile->water_level < tilemap.max_water_level)
|
||||
{
|
||||
p_crunner->counter--;
|
||||
curr_tile->water_level++;
|
||||
}
|
||||
if (curr_tile->water_level != tilemap.max_water_level)
|
||||
{
|
||||
p_crunner->counter++;
|
||||
}
|
||||
}
|
||||
|
||||
if (p_crunner->counter == 0)
|
||||
{
|
||||
p_crunner->state = BFS_RESET;
|
||||
break;
|
||||
}
|
||||
|
||||
p_crunner->fill_idx++;
|
||||
p_crunner->fill_idx %= p_crunner->bfs_tilemap.width;
|
||||
if (p_crunner->fill_idx > p_crunner->fill_range[1])
|
||||
{
|
||||
if (p_crunner->counter == 0)
|
||||
{
|
||||
p_crunner->state = BFS_RESET;
|
||||
break;
|
||||
}
|
||||
p_crunner->counter = 0;
|
||||
p_crunner->fill_idx = p_crunner->fill_range[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
13
water_test.c
13
water_test.c
|
@ -55,11 +55,18 @@ static void level_scene_render_func(Scene_t* scene)
|
|||
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, BLACK);
|
||||
}
|
||||
|
||||
if (tilemap.tiles[i].water_level > 0)
|
||||
//if (tilemap.tiles[i].water_level > 0)
|
||||
{
|
||||
float water_height = tilemap.tiles[i].water_level * 1.0f / tilemap.max_water_level;
|
||||
// Draw water tile
|
||||
Color water_colour = ColorAlpha(BLUE, 0.5);
|
||||
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, water_colour);
|
||||
DrawRectangle(
|
||||
x,
|
||||
y + (1.0f - water_height) * TILE_SIZE,
|
||||
TILE_SIZE,
|
||||
water_height * TILE_SIZE,
|
||||
water_colour
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -355,7 +362,7 @@ int main(void)
|
|||
scene.data.tilemap.width = DEFAULT_MAP_WIDTH;
|
||||
scene.data.tilemap.height = DEFAULT_MAP_HEIGHT;
|
||||
scene.data.tilemap.tile_size = TILE_SIZE;
|
||||
scene.data.tilemap.max_water_level = 1;
|
||||
scene.data.tilemap.max_water_level = 4;
|
||||
scene.data.tilemap.n_tiles = scene.data.tilemap.width * scene.data.tilemap.height;
|
||||
assert(scene.data.tilemap.n_tiles <= MAX_N_TILES);
|
||||
scene.data.tilemap.tiles = all_tiles;
|
||||
|
|
Loading…
Reference in New Issue