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cb68c6c6f4
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cb68c6c6f4 | |
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27cb6b05c6 | |
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86a29ccba8 | |
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d3029316b7 |
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@ -34,6 +34,10 @@ int main(void)
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init_sandbox_scene(&scene);
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scene.data.tile_sprites[ONEWAY_TILE] = get_sprite(&engine.assets, "tl_owp");
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scene.data.tile_sprites[LADDER] = get_sprite(&engine.assets, "tl_ldr");
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scene.data.tile_sprites[SPIKES] = get_sprite(&engine.assets, "d_spikes");
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scene.data.tile_sprites[SPIKES + TILE_90CWROT] = get_sprite(&engine.assets, "l_spikes");
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scene.data.tile_sprites[SPIKES + TILE_90CCWROT] = get_sprite(&engine.assets, "r_spikes");
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scene.data.tile_sprites[SPIKES + TILE_180ROT] = get_sprite(&engine.assets, "u_spikes");
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scenes[0] = &scene.scene;
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change_scene(&engine, 0);
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@ -30,6 +30,7 @@ enum EntitySpawnSelection {
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#define MAX_SPAWN_TYPE 14
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static unsigned int current_spawn_selection = 0;
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static bool metal_toggle = false;
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static bool crate_activation = false;
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#define SELECTION_TILE_SIZE 32
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#define SELECTION_TILE_HALFSIZE (SELECTION_TILE_SIZE >> 1)
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@ -37,6 +38,29 @@ static bool metal_toggle = false;
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#define SELECTION_REGION_WIDTH (SELECTION_TILE_SIZE * MAX_SPAWN_TYPE)
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#define SELECTION_REGION_HEIGHT SELECTION_TILE_SIZE
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static char* get_spawn_selection_string(enum EntitySpawnSelection sel)
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{
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switch(sel)
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{
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case TOGGLE_TILE: return "solid tile";
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case TOGGLE_ONEWAY: return "wooden tile";
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case TOGGLE_LADDER: return "ladder";
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case TOGGLE_SPIKE: return "spike";
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case TOGGLE_WATER: return "water";
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case TOGGLE_AIR_POCKET: return "air pocket";
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case SPAWN_CRATE: return (metal_toggle) ? "metal crate" : "wooden crate";
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case SPAWN_CRATE_ARROW_D: return (metal_toggle) ? "metal down arrow crate" : "wooden down arrow crate";
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case SPAWN_CRATE_ARROW_U: return (metal_toggle) ? "metal up arrow crate" : "wooden up arrow crate";
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case SPAWN_CRATE_ARROW_L: return (metal_toggle) ? "metal left arrow crate" : "wooden left arrow crate";
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case SPAWN_CRATE_ARROW_R: return (metal_toggle) ? "metal right arrow crate" : "wooden right arrow crate";
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case SPAWN_CRATE_BOMB: return (metal_toggle) ? "metal bomb crate" : "wooden bomb crate";
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case SPAWN_BOULDER: return "boulder";
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case SPAWN_WATER_RUNNER: return "water runner";
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default: return "unknown";
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}
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}
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static inline unsigned int get_tile_idx(int x, int y, const TileGrid_t* tilemap)
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{
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@ -75,9 +99,10 @@ static void level_scene_render_func(Scene_t* scene)
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, water_colour);
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}
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if (data->tile_sprites[tilemap.tiles[i].tile_type] != NULL)
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uint8_t tile_sprite_idx = tilemap.tiles[i].tile_type + tilemap.tiles[i].rotation;
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if (data->tile_sprites[tile_sprite_idx] != NULL)
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{
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draw_sprite(data->tile_sprites[tilemap.tiles[i].tile_type], (Vector2){x,y}, false);
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draw_sprite(data->tile_sprites[tile_sprite_idx], (Vector2){x,y}, false);
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}
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else if (tilemap.tiles[i].tile_type == SOLID_TILE)
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{
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@ -453,6 +478,16 @@ static void level_scene_render_func(Scene_t* scene)
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break;
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}
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draw_pos.x = data->game_rec.x + (MAX_SPAWN_TYPE + 1) * SELECTION_TILE_SIZE;
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sprintf(buffer, "Crate %s on spawn", crate_activation? "active" : "inactive");
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DrawText(buffer, draw_pos.x, draw_pos.y, 20, BLACK);
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draw_pos.x = data->game_rec.x;
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draw_pos.y += SELECTION_TILE_SIZE + 5;
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sprintf(buffer, "Selection: %s", get_spawn_selection_string(current_spawn_selection));
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DrawText(buffer, draw_pos.x, draw_pos.y, 20, BLACK);
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draw_pos.x = data->game_rec.x + (MAX_SPAWN_TYPE + 1) * SELECTION_TILE_SIZE;
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DrawText("Press R to reset the map\nO,P to cycle the selection, T to toggle crate spawn behaviour", draw_pos.x, draw_pos.y, 16, BLACK);
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// For DEBUG
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const int gui_x = data->game_rec.x + data->game_rec.width + 10;
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sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_ent)
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@ -489,7 +524,7 @@ static void level_scene_render_func(Scene_t* scene)
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EndDrawing();
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}
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static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal, ContainerItem_t item)
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static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal, ContainerItem_t item, bool active)
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{
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LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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Entity_t* p_crate = create_crate(&scene->ent_manager, &scene->engine->assets, metal, item);
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@ -497,6 +532,7 @@ static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal, Conta
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CTransform_t* p_ctransform = get_component(p_crate, CTRANSFORM_COMP_T);
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p_ctransform->position.x = (tile_idx % data->tilemap.width) * TILE_SIZE;
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p_ctransform->position.y = (tile_idx / data->tilemap.width) * TILE_SIZE;
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p_ctransform->active = active;
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}
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static void spawn_boulder(Scene_t* scene, unsigned int tile_idx)
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@ -577,25 +613,27 @@ static void toggle_block_system(Scene_t* scene)
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}
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break;
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case SPAWN_CRATE:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_EMPTY);
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{
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_EMPTY, crate_activation);
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}
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break;
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case SPAWN_BOULDER:
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spawn_boulder(scene, tile_idx);
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break;
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case SPAWN_CRATE_ARROW_L:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_LEFT_ARROW);
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_LEFT_ARROW, crate_activation);
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break;
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case SPAWN_CRATE_ARROW_R:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_RIGHT_ARROW);
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_RIGHT_ARROW, crate_activation);
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break;
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case SPAWN_CRATE_ARROW_U:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_UP_ARROW);
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_UP_ARROW, crate_activation);
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break;
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case SPAWN_CRATE_ARROW_D:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_DOWN_ARROW);
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_DOWN_ARROW, crate_activation);
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break;
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case SPAWN_CRATE_BOMB:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_BOMB);
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_BOMB, crate_activation);
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break;
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case SPAWN_WATER_RUNNER:
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{
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@ -761,6 +799,9 @@ static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
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case ACTION_METAL_TOGGLE:
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if (!pressed) metal_toggle = !metal_toggle;
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break;
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case ACTION_CRATE_ACTIVATION:
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if (!pressed) crate_activation = !crate_activation;
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break;
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case ACTION_EXIT:
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if(scene->engine != NULL)
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{
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@ -834,6 +875,7 @@ void init_sandbox_scene(LevelScene_t* scene)
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sc_map_put_64(&scene->scene.action_map, KEY_O, ACTION_PREV_SPAWN);
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sc_map_put_64(&scene->scene.action_map, KEY_P, ACTION_NEXT_SPAWN);
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sc_map_put_64(&scene->scene.action_map, KEY_M, ACTION_METAL_TOGGLE);
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sc_map_put_64(&scene->scene.action_map, KEY_T, ACTION_CRATE_ACTIVATION);
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sc_map_put_64(&scene->scene.action_map, KEY_Q, ACTION_EXIT);
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sc_map_put_64(&scene->scene.action_map, KEY_R, ACTION_RESTART);
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@ -10,6 +10,7 @@ typedef enum ActionType
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ACTION_NEXT_SPAWN,
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ACTION_PREV_SPAWN,
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ACTION_METAL_TOGGLE,
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ACTION_CRATE_ACTIVATION,
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ACTION_CONFIRM,
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ACTION_EXIT,
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ACTION_RESTART,
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@ -10,9 +10,18 @@ typedef enum SolidType
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ONE_WAY,
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}SolidType_t;
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typedef enum TileRotation
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{
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TILE_NOROTATE = 0,
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TILE_90CWROT,
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TILE_90CCWROT,
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TILE_180ROT
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}TileRotation_t;
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typedef struct Tile {
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unsigned int tile_type;
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SolidType_t solid;
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TileRotation_t rotation;
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uint8_t def;
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uint8_t water_level;
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uint8_t max_water_level;
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@ -2,7 +2,7 @@
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#include "constants.h"
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#include "raymath.h"
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static SpriteRenderInfo_t item_sprite_map[17] = {0};
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static SpriteRenderInfo_t item_sprite_map[18] = {0};
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bool init_item_creation(Assets_t* assets)
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{
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@ -25,6 +25,8 @@ bool init_item_creation(Assets_t* assets)
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item_sprite_map[14].sprite = get_sprite(assets, "m_da_crate");
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item_sprite_map[15].sprite = get_sprite(assets, "w_b_crate");
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item_sprite_map[16].sprite = get_sprite(assets, "m_b_crate");
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item_sprite_map[17].sprite = get_sprite(assets, "explode");
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item_sprite_map[17].offset = (Vector2){-12, -12};
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return true;
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}
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@ -184,6 +186,10 @@ Entity_t* create_explosion(EntityManager_t* ent_manager, Assets_t* assets)
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p_ctransform->position.y -= 24;
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p_hitbox->boxes[0] = (Rectangle){0, 0, TILE_SIZE + 48, TILE_SIZE + 48};
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CSprite_t* p_cspr = add_component(p_explosion, CSPRITE_T);
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p_cspr->sprites = item_sprite_map;
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p_cspr->current_idx = 17;
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CLifeTimer_t* p_clifetimer = add_component(p_explosion, CLIFETIMER_T);
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p_clifetimer->life_time = 3;
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return p_explosion;
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@ -19,12 +19,14 @@ typedef enum TileType {
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SPIKES,
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} TileType_t;
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#define MAX_TILE_SPRITES 32
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typedef struct LevelSceneData {
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TileGrid_t tilemap;
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RenderTexture2D game_viewport;
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Rectangle game_rec;
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Camera2D cam;
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Sprite_t* tile_sprites[MAX_TILE_TYPES];
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Sprite_t* tile_sprites[MAX_TILE_SPRITES];
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LevelPack_t* level_pack;
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unsigned int current_level;
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}LevelSceneData_t;
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@ -32,6 +32,7 @@ void init_level_scene_data(LevelSceneData_t* data, uint32_t max_tiles, Tile_t* t
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{
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data->tilemap.tiles[i].solid = NOT_SOLID;
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data->tilemap.tiles[i].tile_type = EMPTY_TILE;
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data->tilemap.tiles[i].rotation = TILE_NOROTATE;
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data->tilemap.tiles[i].moveable = true;
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data->tilemap.tiles[i].max_water_level = 4;
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sc_map_init_64v(&data->tilemap.tiles[i].entities_set, 16, 0);
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@ -171,6 +172,7 @@ void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_ty
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}
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tilemap->tiles[tile_idx].rotation = TILE_NOROTATE;
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if (new_type == SPIKES)
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{
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// Priority: Down, Up, Left, Right
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@ -183,16 +185,19 @@ void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_ty
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,0};
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tilemap->tiles[tile_idx].size = (Vector2){32,16};
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tilemap->tiles[tile_idx].rotation = TILE_180ROT;
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}
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else if (tile_idx % tilemap->width != 0 && tilemap->tiles[tile_idx - 1].tile_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,0};
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tilemap->tiles[tile_idx].size = (Vector2){16,32};
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tilemap->tiles[tile_idx].rotation = TILE_90CWROT;
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}
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else if ((tile_idx + 1) % tilemap->width != 0 && tilemap->tiles[tile_idx + 1].tile_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx].offset = (Vector2){16,0};
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tilemap->tiles[tile_idx].size = (Vector2){16,32};
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tilemap->tiles[tile_idx].rotation = TILE_90CCWROT;
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}
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else
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{
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