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...
98450d0bba
Author | SHA1 | Date |
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98450d0bba | |
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0f485d89f2 | |
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57c9eb0216 |
14
scene_test.c
14
scene_test.c
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@ -1,5 +1,6 @@
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#include "mempool.h"
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#include "scene_impl.h"
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#include "assets_loader.h"
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#include <stdio.h>
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#include <unistd.h>
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@ -23,20 +24,13 @@ int main(void)
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init_memory_pools();
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init_assets(&engine.assets);
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Texture2D* tex = add_texture(&engine.assets, "plr_tex", "res/bunny_stand.png");
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Sprite_t* spr = add_sprite(&engine.assets, "plr_stand", tex);
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spr->origin = (Vector2){0, 0};
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spr->frame_size = (Vector2){32, 64};
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spr = add_sprite(&engine.assets, "plr_run", tex);
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spr->frame_count = 1;
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spr->origin = (Vector2){0, 0};
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spr->frame_size = (Vector2){32, 64};
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spr->speed = 30;
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load_from_infofile("res/assets.info", &engine.assets);
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LevelScene_t scene;
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scene.scene.engine = &engine;
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init_level_scene(&scene);
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scene.data.tile_sprites[ONEWAY_TILE] = get_sprite(&engine.assets, "tl_owp");
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scene.data.tile_sprites[LADDER] = get_sprite(&engine.assets, "tl_ldr");
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scenes[0] = &scene.scene;
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change_scene(&engine, 0);
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@ -1,5 +1,6 @@
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add_subdirectory(engine)
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add_library(lib_scenes STATIC
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assets_loader.c
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player_ent.c
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items_ent.c
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editor_scene.c
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@ -0,0 +1,125 @@
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#include "assets_loader.h"
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#include <stdio.h>
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#include <string.h>
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typedef enum AssetInfoType
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{
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TEXTURE_INFO,
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SPRITE_INFO,
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INVALID_INFO
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}AssetInfoType_t;
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typedef struct SpriteInfo
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{
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char* tex;
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Vector2 origin;
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Vector2 frame_size;
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int speed;
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int frame_count;
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}SpriteInfo_t;
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static bool parse_sprite_info(char* sprite_info_str, SpriteInfo_t* spr_info)
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{
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char* tex_name = strtok(sprite_info_str, ",");
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if (tex_name == NULL) return false;
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spr_info->tex = tex_name;
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char* spr_data = tex_name + strlen(tex_name) + 1;
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int data_count = sscanf(
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spr_data, "%f,%f,%f,%f,%d,%d",
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&spr_info->origin.x, &spr_info->origin.y,
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&spr_info->frame_size.x, &spr_info->frame_size.y,
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&spr_info->frame_count, &spr_info->speed
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);
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return data_count == 6;
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}
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bool load_from_infofile(const char* file, Assets_t* assets)
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{
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FILE* in_file = fopen(file, "r");
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if (in_file == NULL)
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{
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printf("Unable to open file %s\n", file);
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return false;
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}
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static char buffer[256];
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char* tmp;
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char tmp2[32];
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size_t line_num = 0;
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AssetInfoType_t info_type = INVALID_INFO;
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while (true)
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{
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tmp = fgets(buffer, 256, in_file);
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if (tmp == NULL) break;
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tmp[strcspn(tmp, "\r\n")] = '\0';
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if (tmp[0] == '-')
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{
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tmp++;
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if (strcmp(tmp, "Texture") == 0)
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{
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info_type = TEXTURE_INFO;
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}
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else if (strcmp(tmp, "Sprite") == 0)
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{
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info_type = SPRITE_INFO;
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}
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else
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{
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info_type = INVALID_INFO;
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}
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}
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else
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{
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char* name = strtok(buffer, ":");
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char* info_str = strtok(NULL, ":");
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if (name == NULL || info_str == NULL) continue;
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while(*name == ' ' || *name == '\t') name++;
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while(*info_str == ' ' || *info_str == '\t') info_str++;
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switch(info_type)
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{
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case TEXTURE_INFO:
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{
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if (add_texture(assets, name, info_str) == NULL)
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{
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printf("Unable to add texture at line %lu\n", line_num);
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break;
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}
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printf("Added texture %s as %s\n", info_str, name);
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//strcpy(tmp2, name);
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}
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break;
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case SPRITE_INFO:
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{
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SpriteInfo_t spr_info = {0};
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if (!parse_sprite_info(info_str, &spr_info))
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{
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printf("Unable to parse info for sprite at line %lu\n", line_num);
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break;
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}
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//printf("Compare %s,%s = %d\n", tmp2, spr_info.tex, strcmp(tmp2, spr_info.tex));
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Texture2D* tex = get_texture(assets, spr_info.tex);
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if (tex == NULL)
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{
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printf("Unable to get texture info %s for sprite %s\n", spr_info.tex, name);
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break;
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}
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printf("Added Sprite %s from texture %s\n", name, spr_info.tex);
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Sprite_t* spr = add_sprite(assets, name, tex);
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spr->origin = spr_info.origin;
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spr->frame_size = spr_info.frame_size;
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spr->frame_count = spr_info.frame_count;
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spr->speed = spr_info.speed;
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}
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break;
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default:
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break;
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}
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}
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line_num++;
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}
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fclose(in_file);
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return true;
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}
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@ -0,0 +1,7 @@
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#ifndef __ASSETS_LOADER_H
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#define __ASSETS_LOADER_H
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#include "assets.h"
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bool load_from_infofile(const char* file, Assets_t* assets);
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#endif // __ASSETS_LOADER_H
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@ -16,6 +16,7 @@ enum EntitySpawnSelection {
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SPAWN_CRATE,
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SPAWN_METAL_CRATE,
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};
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#define MAX_SPAWN_TYPE 5
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static unsigned int current_spawn_selection = 0;
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@ -49,7 +50,11 @@ static void level_scene_render_func(Scene_t* scene)
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int y = (i / tilemap.width) * TILE_SIZE;
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sprintf(buffer, "%u", sc_map_size_64(&tilemap.tiles[i].entities_set));
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if (tilemap.tiles[i].tile_type == SOLID_TILE)
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if (data->tile_sprites[tilemap.tiles[i].tile_type] != NULL)
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{
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draw_sprite(data->tile_sprites[tilemap.tiles[i].tile_type], (Vector2){x,y});
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}
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else if (tilemap.tiles[i].tile_type == SOLID_TILE)
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{
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, BLACK);
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}
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@ -116,8 +121,12 @@ static void level_scene_render_func(Scene_t* scene)
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CSprite_t* p_cspr = get_component(&scene->ent_manager, p_ent, CSPRITE_T);
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if (p_cspr != NULL)
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{
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Vector2 pos = Vector2Add(p_ct->position, p_cspr->offset);
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draw_sprite(p_cspr->sprite, pos);
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const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
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if (spr.sprite != NULL)
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{
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Vector2 pos = Vector2Add(p_ct->position, spr.offset);
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draw_sprite(spr.sprite, pos);
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}
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}
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}
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@ -413,6 +422,7 @@ void init_level_scene(LevelScene_t* scene)
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scene->data.tilemap.n_tiles = scene->data.tilemap.width * scene->data.tilemap.height;
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assert(scene->data.tilemap.n_tiles <= MAX_N_TILES);
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scene->data.tilemap.tiles = all_tiles;
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memset(scene->data.tile_sprites, 0, sizeof(scene->data.tile_sprites));
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for (size_t i = 0; i < MAX_N_TILES;i++)
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{
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all_tiles[i].solid = NOT_SOLID;
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@ -114,11 +114,17 @@ typedef struct Sprite {
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} Sprite_t;
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typedef unsigned int (*sprite_transition_func_t)(Entity_t *ent); // Transition requires knowledge of the entity
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typedef struct _CSprite_t {
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const char * const *sprites_map; //Array of all sprite names associated
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typedef struct _SpriteRenderInfo
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{
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Sprite_t* sprite;
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sprite_transition_func_t transition_func;
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Vector2 offset;
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bool flip_x;
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bool flip_y;
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} SpriteRenderInfo_t;
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typedef struct _CSprite_t {
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SpriteRenderInfo_t* sprites;
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sprite_transition_func_t transition_func;
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unsigned int current_idx;
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} CSprite_t;
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@ -5,23 +5,50 @@
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#define MAX_SPRITES 16
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#define MAX_SOUNDS 16
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#define MAX_FONTS 4
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#define MAX_NAME_LEN 32
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uint8_t free_idx[4] = {0};
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// Hard limit number of
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static Texture2D textures[MAX_TEXTURES];
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static Font fonts[MAX_FONTS];
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static Sound sfx[MAX_SOUNDS];
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static Sprite_t sprites[MAX_SPRITES];
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typedef struct TextureData
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{
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Texture2D texture;
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char name[MAX_NAME_LEN];
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}TextureData_t;
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typedef struct SpriteData
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{
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Sprite_t sprite;
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char name[MAX_NAME_LEN];
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}SpriteData_t;
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typedef struct FontData
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{
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Font font;
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char name[MAX_NAME_LEN];
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}FontData_t;
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typedef struct SoundData
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{
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Sound sound;
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char name[MAX_NAME_LEN];
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}SoundData_t;
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static TextureData_t textures[MAX_TEXTURES];
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static FontData_t fonts[MAX_FONTS];
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static SoundData_t sfx[MAX_SOUNDS];
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static SpriteData_t sprites[MAX_SPRITES];
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// Maybe need a circular buffer??
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Texture2D* add_texture(Assets_t* assets, const char* name, const char* path)
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{
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uint8_t tex_idx = free_idx[0];
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assert(tex_idx < MAX_TEXTURES);
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textures[tex_idx] = LoadTexture(path);
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sc_map_put_s64(&assets->m_textures, name, tex_idx);
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Texture2D tex = LoadTexture(path);
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if (tex.width == 0 || tex.height == 0) return NULL;
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textures[tex_idx].texture = tex;
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strncpy(textures[tex_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_textures, textures[tex_idx].name, tex_idx);
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free_idx[0]++;
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return textures + tex_idx;
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return &textures[tex_idx].texture;
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}
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Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture)
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@ -29,30 +56,33 @@ Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture)
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uint8_t spr_idx = free_idx[1];
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assert(spr_idx < MAX_SPRITES);
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memset(sprites + spr_idx, 0, sizeof(Sprite_t));
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sprites[spr_idx].texture = texture;
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sc_map_put_s64(&assets->m_sprites, name, spr_idx);
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sprites[spr_idx].sprite.texture = texture;
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strncpy(sprites[spr_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_sprites, sprites[spr_idx].name, spr_idx);
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free_idx[1]++;
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return sprites + spr_idx;
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return &sprites[spr_idx].sprite;
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}
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Sound* add_sound(Assets_t* assets, const char* name, const char* path)
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{
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uint8_t snd_idx = free_idx[2];
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assert(snd_idx < MAX_SOUNDS);
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sfx[snd_idx] = LoadSound(path);
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sc_map_put_s64(&assets->m_sounds, name, snd_idx);
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sfx[snd_idx].sound = LoadSound(path);
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strncpy(sfx[snd_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_sounds, sfx[snd_idx].name, snd_idx);
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free_idx[2]++;
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return sfx + snd_idx;
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return &sfx[snd_idx].sound;
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}
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Font* add_font(Assets_t* assets, const char* name, const char* path)
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{
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uint8_t fnt_idx = free_idx[3];
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assert(fnt_idx < MAX_FONTS);
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fonts[fnt_idx] = LoadFont(path);
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sc_map_put_s64(&assets->m_fonts, name, fnt_idx);
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fonts[fnt_idx].font = LoadFont(path);
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strncpy(fonts[fnt_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_fonts, fonts[fnt_idx].name, fnt_idx);
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free_idx[3]++;
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return fonts + fnt_idx;
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return &fonts[fnt_idx].font;
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}
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void init_assets(Assets_t* assets)
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@ -86,7 +116,7 @@ Texture2D* get_texture(Assets_t* assets, const char* name)
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uint8_t tex_idx = sc_map_get_s64(&assets->m_textures, name);
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if (sc_map_found(&assets->m_textures))
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{
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return textures + tex_idx;
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return &textures[tex_idx].texture;
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}
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return NULL;
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}
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@ -96,7 +126,7 @@ Sprite_t* get_sprite(Assets_t* assets, const char* name)
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uint8_t spr_idx = sc_map_get_s64(&assets->m_sprites, name);
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if (sc_map_found(&assets->m_sprites))
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{
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return sprites + spr_idx;
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return &sprites[spr_idx].sprite;
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}
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return NULL;
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}
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@ -106,7 +136,7 @@ Sound* get_sound(Assets_t* assets, const char* name)
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uint8_t snd_idx = sc_map_get_s64(&assets->m_sounds, name);
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if (sc_map_found(&assets->m_sounds))
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{
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return sfx + snd_idx;
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return &sfx[snd_idx].sound;
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}
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return NULL;
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}
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@ -116,7 +146,7 @@ Font* get_font(Assets_t* assets, const char* name)
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uint8_t fnt_idx = sc_map_get_s64(&assets->m_fonts, name);
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if (sc_map_found(&assets->m_fonts))
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{
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return fonts + fnt_idx;
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return &fonts[fnt_idx].font;
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}
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return NULL;
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}
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@ -1071,22 +1071,18 @@ void sprite_animation_system(Scene_t* scene)
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unsigned int spr_idx = p_cspr->transition_func(p_ent);
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if (p_cspr->current_idx != spr_idx)
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{
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Sprite_t* new_spr = get_sprite(&scene->engine->assets, p_cspr->sprites_map[spr_idx]);
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if (new_spr != NULL)
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{
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p_cspr->sprite = new_spr;
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p_cspr->current_idx = spr_idx;
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p_cspr->sprite->current_frame = 0;
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}
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p_cspr->current_idx = spr_idx;
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p_cspr->sprites[spr_idx].sprite->current_frame = 0;
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}
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}
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SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
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// Animate it (handle frame count)
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p_cspr->sprite->elapsed++;
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if (p_cspr->sprite->elapsed == p_cspr->sprite->speed)
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spr.sprite->elapsed++;
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if (spr.sprite->elapsed == spr.sprite->speed)
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{
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p_cspr->sprite->current_frame++;
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p_cspr->sprite->current_frame %= p_cspr->sprite->frame_count;
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p_cspr->sprite->elapsed = 0;
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spr.sprite->current_frame++;
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spr.sprite->current_frame %= spr.sprite->frame_count;
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spr.sprite->elapsed = 0;
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}
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}
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}
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@ -8,10 +8,7 @@ enum PlayerSpriteEnum
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SPR_PLAYER_RUN
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};
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static const char* const player_sprite_map[N_PLAYER_SPRITES] = {
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"plr_stand",
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"plr_run",
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};
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static SpriteRenderInfo_t player_sprite_map[N_PLAYER_SPRITES] = {0};
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static unsigned int player_sprite_transition_func(Entity_t* ent)
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{
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|
@ -49,9 +46,11 @@ Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets)
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.height = p_bbox->size.y - 1,
|
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};
|
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CSprite_t* p_cspr = add_component(ent_manager, p_ent, CSPRITE_T);
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p_cspr->sprite = get_sprite(assets, "plr_stand");
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p_cspr->offset = (Vector2){0, -20};
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p_cspr->sprites_map = player_sprite_map;
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p_cspr->sprites = player_sprite_map;
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p_cspr->sprites[0].sprite = get_sprite(assets, "plr_stand");
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||||
p_cspr->sprites[0].offset = (Vector2){0, -20};
|
||||
p_cspr->sprites[1].sprite = get_sprite(assets, "plr_stand");
|
||||
p_cspr->sprites[1].offset = (Vector2){0, -20};
|
||||
p_cspr->transition_func = &player_sprite_transition_func;
|
||||
|
||||
return p_ent;
|
||||
|
|
|
@ -17,7 +17,7 @@ typedef enum TileType {
|
|||
ONEWAY_TILE,
|
||||
LADDER
|
||||
} TileType_t;
|
||||
|
||||
#define MAX_TILE_TYPES 4
|
||||
typedef enum SolidType
|
||||
{
|
||||
NOT_SOLID = 0,
|
||||
|
@ -45,6 +45,7 @@ typedef struct LevelSceneData {
|
|||
RenderTexture2D game_viewport;
|
||||
Rectangle game_rec;
|
||||
Camera2D cam;
|
||||
Sprite_t* tile_sprites[MAX_TILE_TYPES];
|
||||
}LevelSceneData_t;
|
||||
|
||||
typedef struct LevelScene {
|
||||
|
|
Loading…
Reference in New Issue