HATPC/scenes/player_ent.c

58 lines
1.8 KiB
C

#include "ent_impl.h"
#include "constants.h"
#define N_PLAYER_SPRITES 2
enum PlayerSpriteEnum
{
SPR_PLAYER_STAND = 0,
SPR_PLAYER_RUN
};
static SpriteRenderInfo_t player_sprite_map[N_PLAYER_SPRITES] = {0};
static unsigned int player_sprite_transition_func(Entity_t* ent)
{
return SPR_PLAYER_RUN;
}
Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets)
{
Entity_t* p_ent = add_entity(ent_manager, PLAYER_ENT_TAG);
CBBox_t* p_bbox = add_component(ent_manager, p_ent, CBBOX_COMP_T);
set_bbox(p_bbox, PLAYER_WIDTH, PLAYER_HEIGHT);
add_component(ent_manager, p_ent, CTRANSFORM_COMP_T);
CJump_t* p_cjump = add_component(ent_manager, p_ent, CJUMP_COMP_T);
p_cjump->jump_speed = 680;
p_cjump->jumps = 1;
p_cjump->max_jumps = 1;
p_cjump->jump_ready = true;
add_component(ent_manager, p_ent, CPLAYERSTATE_T);
add_component(ent_manager, p_ent, CTILECOORD_COMP_T);
add_component(ent_manager, p_ent, CMOVEMENTSTATE_T);
CHitBoxes_t* p_hitbox = add_component(ent_manager, p_ent, CHITBOXES_T);
p_hitbox->n_boxes = 2;
p_hitbox->boxes[0] = (Rectangle) {
.x = 0,
.y = -1,
.width = p_bbox->size.x - 1,
.height = p_bbox->size.y + 2,
};
p_hitbox->boxes[1] = (Rectangle) {
.x = -1,
.y = 0,
.width = p_bbox->size.x + 2,
.height = p_bbox->size.y - 1,
};
CSprite_t* p_cspr = add_component(ent_manager, p_ent, CSPRITE_T);
p_cspr->sprites = player_sprite_map;
p_cspr->sprites[0].sprite = get_sprite(assets, "plr_stand");
p_cspr->sprites[0].offset = (Vector2){0, -20};
p_cspr->sprites[1].sprite = get_sprite(assets, "plr_stand");
p_cspr->sprites[1].offset = (Vector2){0, -20};
p_cspr->transition_func = &player_sprite_transition_func;
return p_ent;
}