HATPC/scenes/engine
En Yi 023536f7c0 Update collision system
Changelog:
- Update collision functions to omit entity_manager
    - Change tile entity set to use map 64v to store entity pointer
- For complete overlap, return the smaller magnitude
    - Still incorrect though
- Add a check for empty space before moving the entity during collision
  check
2023-06-05 17:40:56 +08:00
..
EC Add boulder-boulder interaction when landing 2023-06-04 23:51:02 +08:00
AABB.c Update collision system 2023-06-05 17:40:56 +08:00
AABB.h Improve on the boulder pushing mechan 2023-06-03 14:01:10 +08:00
CMakeLists.txt Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
actions.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
assets.c Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
assets.h Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
engine.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
engine.h Combine Component, Entity + Manager headers 2023-05-23 20:37:55 +08:00
gui.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
gui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
raygui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00