HATPC/scenes
En Yi 023536f7c0 Update collision system
Changelog:
- Update collision functions to omit entity_manager
    - Change tile entity set to use map 64v to store entity pointer
- For complete overlap, return the smaller magnitude
    - Still incorrect though
- Add a check for empty space before moving the entity during collision
  check
2023-06-05 17:40:56 +08:00
..
engine Update collision system 2023-06-05 17:40:56 +08:00
CMakeLists.txt Add assets loading from a file 2023-05-20 16:14:39 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Add crouch sprite transition 2023-05-27 16:39:17 +08:00
editor_scene.c Update collision system 2023-06-05 17:40:56 +08:00
ent_impl.h Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
game_systems.c Update collision system 2023-06-05 17:40:56 +08:00
game_systems.h Update collision system 2023-06-05 17:40:56 +08:00
items_ent.c Add movement to boulder for grid movement 2023-06-05 15:11:06 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add crouch sprite transition 2023-05-27 16:39:17 +08:00
scene_impl.h Update collision system 2023-06-05 17:40:56 +08:00