.. |
CMakeLists.txt
|
Separate out engine from scenes
|
2023-10-13 21:26:42 +08:00 |
assets_loader.c
|
Add tilemap rendering from sprite
|
2024-05-09 21:07:15 +08:00 |
assets_loader.h
|
Integrate loading RRES data pack
|
2023-09-01 20:50:45 +08:00 |
assets_tag.h
|
Continue plan data struct for scene management
|
2024-06-20 21:41:14 +08:00 |
constants.h
|
Make player box a little smaller
|
2024-05-01 11:56:07 +08:00 |
editor_scene.c
|
Continue plan data struct for scene management
|
2024-06-20 21:41:14 +08:00 |
ent_impl.h
|
Remove asset argument from entity creation
|
2023-11-11 12:18:45 +08:00 |
game_scene.c
|
Continue plan data struct for scene management
|
2024-06-20 21:41:14 +08:00 |
game_systems.c
|
Fix inequality check for one way tile
|
2024-05-14 23:22:03 +08:00 |
game_systems.h
|
Add bubbling paritcle emitter to player
|
2023-11-20 22:08:28 +08:00 |
items_ent.c
|
Add delta time handling
|
2024-04-23 22:44:52 +08:00 |
menu_scene.c
|
Continue plan data struct for scene management
|
2024-06-20 21:41:14 +08:00 |
player_ent.c
|
Fix regression in water air timer
|
2024-04-24 21:30:34 +08:00 |
scene_impl.h
|
Add button to toggle solid tilemap
|
2024-05-11 15:53:39 +08:00 |
scene_systems.c
|
Fix out-of-bound tile check due to uint
|
2024-05-14 23:22:26 +08:00 |
water_flow.c
|
Add delta time handling
|
2024-04-23 22:44:52 +08:00 |
water_flow.h
|
Add water runner entity into game loop
|
2023-07-19 11:15:34 +08:00 |