HATPC/engine
En Yi 0a6e7b4ddc Add delta time handling
Internal Changelog:
- Major change: all engine that does counting uses delta time instead of
  frame counting
- Animation runs at 24 FPS
- Water fill is at a constant rate as well
- Particle update will need to be given delta time as well.
- Particle system is not updated to use float, so no delta time handling
  for the system in this commit
2024-04-23 22:44:52 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Fix regression in AABB collision 2023-11-16 00:03:26 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Add delta time handling 2024-04-23 22:44:52 +08:00
actions.h Add delta time handling 2024-04-23 22:44:52 +08:00
assets.c Add asset enums & texture addition from Images 2024-04-22 23:29:09 +08:00
assets.h Add asset enums & texture addition from Images 2024-04-22 23:29:09 +08:00
collisions.c Rework the offset collision checking 2024-04-22 22:42:32 +08:00
collisions.h Rework the offset collision checking 2024-04-22 22:42:32 +08:00
engine.c Add delta time handling 2024-04-23 22:44:52 +08:00
engine.h Add delta time handling 2024-04-23 22:44:52 +08:00
engine_conf.h Tweak engine config 2023-11-22 00:27:08 +08:00
entManager.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Add function to get number of free entities 2024-04-22 22:52:59 +08:00
mempool.h Add function to get number of free entities 2024-04-22 22:52:59 +08:00
particle_sys.c Add delta time handling 2024-04-23 22:44:52 +08:00
particle_sys.h Add delta time handling 2024-04-23 22:44:52 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
rres.h Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00