HATPC/scenes
En Yi 21dafd1b6d Add kinematic mode to movement
Changelog:
- Kinematic mode ignores accelerations, that's all
- Update moveable to use kinematic mode and set accel & velocity to zero
  when entering gridmove mode
2023-06-16 16:28:19 +08:00
..
engine Add kinematic mode to movement 2023-06-16 16:28:19 +08:00
CMakeLists.txt Add assets loading from a file 2023-05-20 16:14:39 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Adjust movement to be a little 'responsive' 2023-06-16 09:17:35 +08:00
editor_scene.c Do two-pass for grid update 2023-06-16 16:26:20 +08:00
ent_impl.h Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
game_systems.c Add kinematic mode to movement 2023-06-16 16:28:19 +08:00
game_systems.h Add player respawn system 2023-06-14 20:36:50 +08:00
items_ent.c Add delay to global external forces for entities 2023-06-14 21:00:14 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add crouch sprite transition 2023-05-27 16:39:17 +08:00
scene_impl.h Update collision system 2023-06-05 17:40:56 +08:00