HATPC remake
 
 
 
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En Yi 25870309c0 Update Entity Manager component management
Changelog:
- Store entity idx for component map as key. This allows reference
  to the entity for related components in a system
- Modify systems to iterate over components instead following the
  above change. This follows closer to the intended ECS architecture
2023-01-05 21:09:06 +08:00
sc First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
.gitignore First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
CMakeLists.txt Implement test scene 2022-12-05 12:20:00 +08:00
Conventions.txt First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
actions.h Implement jumps in water 2022-12-29 11:21:10 +08:00
assets.h Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
components.h Rework water, ground, and air state transition 2023-01-03 21:16:52 +08:00
constants.h Implement water tiles and movement 2022-12-27 13:16:05 +08:00
entManager.c Update Entity Manager component management 2023-01-05 21:09:06 +08:00
entManager.h Update Entity Manager component management 2023-01-05 21:09:06 +08:00
entManager_test.c Implement test scene 2022-12-05 12:20:00 +08:00
entity.h Implement tag on entities 2022-11-26 23:27:45 +08:00
lsan_supp.txt Implement test scene 2022-12-05 12:20:00 +08:00
main.c Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
mempool.c Re-add back TileComponent 2023-01-03 19:41:07 +08:00
mempool.h Adjust function parameters input 2022-11-26 20:49:16 +08:00
scene.c Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene.h Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene_impl.c Update Entity Manager component management 2023-01-05 21:09:06 +08:00
scene_impl.h Implement water tiles and movement 2022-12-27 13:16:05 +08:00
scene_test.c Re-add back TileComponent 2023-01-03 19:41:07 +08:00