HATPC/engine
En Yi 290dafdf86 Rework scene rendering function
Split off- and on-screen rendering. Off-screen rendering would be a
system now
2023-10-21 10:48:21 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Separate out engine from scenes 2023-10-13 21:26:42 +08:00
EC.h Add in engine configuration 2023-10-13 21:55:30 +08:00
actions.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets.c Add in engine configuration 2023-10-13 21:55:30 +08:00
assets.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
collisions.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
collisions.h Add in engine configuration 2023-10-13 21:55:30 +08:00
engine.c Rework scene rendering function 2023-10-21 10:48:21 +08:00
engine.h Add in engine configuration 2023-10-13 21:55:30 +08:00
engine_conf.h Add skeleton for particle system 2023-10-18 21:45:19 +08:00
entManager.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Add skeleton for particle system 2023-10-18 21:45:19 +08:00
particle_sys.h Add skeleton for particle system 2023-10-18 21:45:19 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00