.. |
sc
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
AABB.c
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Fix regression in AABB collision
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2023-11-16 00:03:26 +08:00 |
AABB.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
CMakeLists.txt
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Update Cmake files
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2023-11-02 23:11:28 +08:00 |
EC.h
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Place position field into Entity
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2024-04-22 22:15:21 +08:00 |
actions.h
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Add action to set spawn point
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2023-11-23 20:52:51 +08:00 |
assets.c
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Add sound loading from rres file
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2023-11-07 21:49:15 +08:00 |
assets.h
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Add sound loading from rres file
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2023-11-07 21:49:15 +08:00 |
collisions.c
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Rework the offset collision checking
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2024-04-22 22:42:32 +08:00 |
collisions.h
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Rework the offset collision checking
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2024-04-22 22:42:32 +08:00 |
engine.c
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Add sound loading from rres file
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2023-11-07 21:49:15 +08:00 |
engine.h
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Integrate particle system into scenes
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2023-11-02 22:44:52 +08:00 |
engine_conf.h
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Tweak engine config
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2023-11-22 00:27:08 +08:00 |
entManager.c
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Change to manual init for entity tag map
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2023-11-11 11:14:22 +08:00 |
gui.c
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Add in engine configuration
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2023-10-13 21:55:30 +08:00 |
gui.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
mempool.c
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Add function to get number of free entities
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2024-04-22 22:52:59 +08:00 |
mempool.h
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Add function to get number of free entities
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2024-04-22 22:52:59 +08:00 |
particle_sys.c
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Add angle and rotation range for particle system
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2023-11-22 23:18:08 +08:00 |
particle_sys.h
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Add angle and rotation range for particle system
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2023-11-22 23:18:08 +08:00 |
raygui.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
rres.c
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Use unsigned int for rres Id as per the struct
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2023-11-11 13:04:24 +08:00 |
rres.h
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Use unsigned int for rres Id as per the struct
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2023-11-11 13:04:24 +08:00 |