HATPC remake
 
 
 
Go to file
En Yi 3e6a53b097 Fix incorrect player input processing
Changelog:
- Store player dir input in LevelScene Data instead of pointer,
  to avoid use-after-free (non-fatal as mempool is used, but can cause
  unintended behaviour)
- Only process player movement in system update. This is done in the
  movement update system
- Normalise before apply acceleration, duh
2022-12-12 20:29:51 +08:00
sc First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
.gitignore First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
CMakeLists.txt Implement test scene 2022-12-05 12:20:00 +08:00
Conventions.txt First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
actions.h Implement key controls to scene 2022-12-11 14:32:26 +08:00
assets.h Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
components.h Implement test scene 2022-12-05 12:20:00 +08:00
entManager.c Implement tag on entities 2022-11-26 23:27:45 +08:00
entManager.h Implement tag on entities 2022-11-26 23:27:45 +08:00
entManager_test.c Implement test scene 2022-12-05 12:20:00 +08:00
entity.h Implement tag on entities 2022-11-26 23:27:45 +08:00
lsan_supp.txt Implement test scene 2022-12-05 12:20:00 +08:00
main.c Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
mempool.c Rewrite mempools to be scalable 2022-12-05 13:02:34 +08:00
mempool.h Adjust function parameters input 2022-11-26 20:49:16 +08:00
scene.c Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene.h Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene_impl.c Fix incorrect player input processing 2022-12-12 20:29:51 +08:00
scene_impl.h Fix incorrect player input processing 2022-12-12 20:29:51 +08:00
scene_test.c Fix incorrect player input processing 2022-12-12 20:29:51 +08:00