HATPC/engine
En Yi 43aa821c18 Refactor particle system
Changelog:
- Config should contain constants that determine the spawning of an
  emitter.
- Move user_data and update_func to emitter, since these values can
  change depending on the scene.
- Assets now load in Emitter Configs
2023-11-02 22:42:18 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Implement initial particle system 2023-10-21 14:37:54 +08:00
EC.h Add sprite rotation 2023-11-02 21:18:47 +08:00
actions.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets.c Refactor particle system 2023-11-02 22:42:18 +08:00
assets.h Refactor particle system 2023-11-02 22:42:18 +08:00
collisions.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
collisions.h Add in engine configuration 2023-10-13 21:55:30 +08:00
engine.c Rework scene rendering function 2023-10-21 10:48:21 +08:00
engine.h Implement initial particle system 2023-10-21 14:37:54 +08:00
engine_conf.h Refactor particle system 2023-11-02 22:42:18 +08:00
entManager.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Refactor particle system 2023-11-02 22:42:18 +08:00
particle_sys.h Refactor particle system 2023-11-02 22:42:18 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00