HATPC/scenes
En Yi 501a599336 Allow multi-rows sprites framing
Internal Changelog:
- Add a new field to store frames per row for a sprite
- Update sprite drawing function to bound check
- Update assets loader to look for the new field
    - Refactor adding a sprite function to reduce repetition
- Update all main programs
2024-05-06 21:18:03 +08:00
..
CMakeLists.txt Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets_loader.c Allow multi-rows sprites framing 2024-05-06 21:18:03 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
assets_tag.h Add more SFX 2023-11-13 14:23:31 +08:00
constants.h Make player box a little smaller 2024-05-01 11:56:07 +08:00
editor_scene.c Remove obsolete render function field 2024-05-04 20:40:15 +08:00
ent_impl.h Remove asset argument from entity creation 2023-11-11 12:18:45 +08:00
game_scene.c Remove obsolete render function field 2024-05-04 20:40:15 +08:00
game_systems.c Allow changing sound pitch 2024-05-01 17:08:29 +08:00
game_systems.h Add bubbling paritcle emitter to player 2023-11-20 22:08:28 +08:00
items_ent.c Add delta time handling 2024-04-23 22:44:52 +08:00
menu_scene.c Remove obsolete render function field 2024-05-04 20:40:15 +08:00
player_ent.c Fix regression in water air timer 2024-04-24 21:30:34 +08:00
scene_impl.h Rework rendering to allow multi-layer render 2024-05-04 17:57:07 +08:00
scene_systems.c Rework rendering to allow multi-layer render 2024-05-04 17:57:07 +08:00
water_flow.c Add delta time handling 2024-04-23 22:44:52 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00