HATPC remake
 
 
 
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En Yi 53f281d31d Add crate bounce and destroying
Changelog:
- Add map to collect collision events
- Resolve collision events after the solid entity resolving
- Bounce player on collision with crates and destroy crates
- Add fragile field under bbox component. This makes it such that an
  entity can push others away (solid) but still apply gravity (fragile)
    - Ground check requires solid and not fragile bbox
    - This basically allow player to 'pass through' crates as crates
      are fragile but solid
2023-01-19 20:43:41 +08:00
sc First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
.gitignore First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
CMakeLists.txt Add compile target without Address Sanitizer 2023-01-10 20:22:47 +08:00
Conventions.txt First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
actions.h Implement Crates 2023-01-10 21:24:50 +08:00
assets.h Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
components.h Add crate bounce and destroying 2023-01-19 20:43:41 +08:00
constants.h Fix crouch regression on low ceiling 2023-01-15 00:14:24 +08:00
entManager.c Update Entity Manager component management 2023-01-05 21:09:06 +08:00
entManager.h Update Entity Manager component management 2023-01-05 21:09:06 +08:00
entManager_test.c Implement test scene 2022-12-05 12:20:00 +08:00
entity.h Implement Crates 2023-01-10 21:24:50 +08:00
lsan_supp.txt Implement test scene 2022-12-05 12:20:00 +08:00
main.c Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
mempool.c Implement Crates 2023-01-10 21:24:50 +08:00
mempool.h Improve collision and render functions 2023-01-17 19:30:08 +08:00
scene.c Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene.h Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene_impl.c Add crate bounce and destroying 2023-01-19 20:43:41 +08:00
scene_impl.h Move fields to player state component 2023-01-05 21:55:25 +08:00
scene_test.c Implement Crates 2023-01-10 21:24:50 +08:00