HATPC/engine
En Yi 55ba03f2d6 Add asset enums & texture addition from Images
Enums is to reduce hardcoded indices

Texture can now be added from Images
2024-04-22 23:29:09 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Fix regression in AABB collision 2023-11-16 00:03:26 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Place position field into Entity 2024-04-22 22:15:21 +08:00
actions.h Add action to set spawn point 2023-11-23 20:52:51 +08:00
assets.c Add asset enums & texture addition from Images 2024-04-22 23:29:09 +08:00
assets.h Add asset enums & texture addition from Images 2024-04-22 23:29:09 +08:00
collisions.c Rework the offset collision checking 2024-04-22 22:42:32 +08:00
collisions.h Rework the offset collision checking 2024-04-22 22:42:32 +08:00
engine.c Add sound loading from rres file 2023-11-07 21:49:15 +08:00
engine.h Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine_conf.h Tweak engine config 2023-11-22 00:27:08 +08:00
entManager.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Add function to get number of free entities 2024-04-22 22:52:59 +08:00
mempool.h Add function to get number of free entities 2024-04-22 22:52:59 +08:00
particle_sys.c Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
particle_sys.h Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
rres.h Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00