62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
/* This implements the scene
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* ie it will insert the scene-specific data and systems
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* based on the function called
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* */
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#ifndef __SCENE_IMPL_H
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#define __SCENE_IMPL_H
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#include "engine.h"
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#include "gui.h"
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#define CONTAINER_OF(ptr, type, member) ({ \
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const typeof( ((type *)0)->member ) *__mptr = (ptr); \
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(type *)( (char *)__mptr - offsetof(type,member) );})
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typedef enum TileType {
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EMPTY_TILE = 0,
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SOLID_TILE,
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ONEWAY_TILE,
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LADDER,
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SPIKES,
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} TileType_t;
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typedef struct LevelSceneData {
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TileGrid_t tilemap;
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RenderTexture2D game_viewport;
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Rectangle game_rec;
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Camera2D cam;
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Sprite_t* tile_sprites[MAX_TILE_TYPES];
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LevelPack_t level_pack;
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unsigned int current_level;
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}LevelSceneData_t;
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typedef struct LevelScene {
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Scene_t scene;
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LevelSceneData_t data;
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}LevelScene_t;
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void init_level_scene(LevelScene_t* scene);
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void free_level_scene(LevelScene_t* scene);
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void reload_level_scene(LevelScene_t* scene);
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bool load_a_level(LevelScene_t* scene, unsigned int level_num);
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typedef enum GuiMode {
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KEYBOARD_MODE,
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MOUSE_MODE
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} GuiMode_t;
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typedef struct MenuSceneData {
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UIComp_t buttons[3];
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int selected_comp;
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int max_comp;
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GuiMode_t mode;
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} MenuSceneData_t;
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typedef struct MenuScene {
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Scene_t scene;
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MenuSceneData_t data;
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} MenuScene_t;
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void init_menu_scene(MenuScene_t* scene);
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void free_menu_scene(MenuScene_t* scene);
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#endif // __SCENE_IMPL_H
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