HATPC/engine
En Yi 6f3f391d8a Rework the offset collision checking
Change the function to check for collision at the specified point.
This is much straightforward to use.
The offset point to check must be computed before passing into the
function.
2024-04-22 22:42:32 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Fix regression in AABB collision 2023-11-16 00:03:26 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Place position field into Entity 2024-04-22 22:15:21 +08:00
actions.h Add action to set spawn point 2023-11-23 20:52:51 +08:00
assets.c Add sound loading from rres file 2023-11-07 21:49:15 +08:00
assets.h Add sound loading from rres file 2023-11-07 21:49:15 +08:00
collisions.c Rework the offset collision checking 2024-04-22 22:42:32 +08:00
collisions.h Rework the offset collision checking 2024-04-22 22:42:32 +08:00
engine.c Add sound loading from rres file 2023-11-07 21:49:15 +08:00
engine.h Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine_conf.h Tweak engine config 2023-11-22 00:27:08 +08:00
entManager.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Add emitter component 2023-11-20 22:06:58 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
particle_sys.h Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
rres.h Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00