HATPC remake
 
 
 
Go to file
En Yi 6fc2317647 Add entity<->entity collision checks
Changelog:
- Add solid field in bbox component
- Ground check now checks for solid entities
- Reset acceleration after movement update
- Crates are considered solid
- Print info on spawning entities and spawned entities
2023-01-13 21:13:39 +08:00
sc First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
.gitignore First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
CMakeLists.txt Add compile target without Address Sanitizer 2023-01-10 20:22:47 +08:00
Conventions.txt First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
actions.h Implement Crates 2023-01-10 21:24:50 +08:00
assets.h Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
components.h Add entity<->entity collision checks 2023-01-13 21:13:39 +08:00
constants.h Implement water tiles and movement 2022-12-27 13:16:05 +08:00
entManager.c Update Entity Manager component management 2023-01-05 21:09:06 +08:00
entManager.h Update Entity Manager component management 2023-01-05 21:09:06 +08:00
entManager_test.c Implement test scene 2022-12-05 12:20:00 +08:00
entity.h Implement Crates 2023-01-10 21:24:50 +08:00
lsan_supp.txt Implement test scene 2022-12-05 12:20:00 +08:00
main.c Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
mempool.c Implement Crates 2023-01-10 21:24:50 +08:00
mempool.h Adjust function parameters input 2022-11-26 20:49:16 +08:00
scene.c Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene.h Implement key controls to scene 2022-12-11 14:32:26 +08:00
scene_impl.c Add entity<->entity collision checks 2023-01-13 21:13:39 +08:00
scene_impl.h Move fields to player state component 2023-01-05 21:55:25 +08:00
scene_test.c Implement Crates 2023-01-10 21:24:50 +08:00