HATPC/engine
En Yi 716393e9f4 Replace fmemopen when adding zst from rres
Changelog:
- Modify zst load function to accept buffer containing the zst data.
    - Manually manage the buffer reading
- Reading from zst file will load entire zst in memory first before
  passing into load function.
2023-11-07 20:46:05 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Move frame counter out of sprite component 2023-11-04 20:32:29 +08:00
actions.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets.c Replace fmemopen when adding zst from rres 2023-11-07 20:46:05 +08:00
assets.h Add emitter config to asset file loading 2023-11-06 21:36:23 +08:00
collisions.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
collisions.h Add in engine configuration 2023-10-13 21:55:30 +08:00
engine.c Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine.h Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine_conf.h Refactor particle system 2023-11-02 22:42:18 +08:00
entManager.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Move frame counter out of sprite component 2023-11-04 20:32:29 +08:00
particle_sys.h Add emitter config to asset file loading 2023-11-06 21:36:23 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00