HATPC/engine
En Yi 8529a2c934 Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Use signed int for water runners 2023-11-11 12:06:19 +08:00
actions.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets.c Add sound loading from rres file 2023-11-07 21:49:15 +08:00
assets.h Add sound loading from rres file 2023-11-07 21:49:15 +08:00
collisions.c Remove unused prev_pos in box edge checking 2023-11-11 11:56:08 +08:00
collisions.h Remove unused prev_pos in box edge checking 2023-11-11 11:56:08 +08:00
engine.c Add sound loading from rres file 2023-11-07 21:49:15 +08:00
engine.h Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine_conf.h Refactor particle system 2023-11-02 22:42:18 +08:00
entManager.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Fix crashes in main application 2023-11-07 20:47:30 +08:00
particle_sys.h Add emitter config to asset file loading 2023-11-06 21:36:23 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
rres.h Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00