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sc
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
AABB.c
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
AABB.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
CMakeLists.txt
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Update Cmake files
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2023-11-02 23:11:28 +08:00 |
EC.h
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Use signed int for water runners
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2023-11-11 12:06:19 +08:00 |
actions.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
assets.c
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Add sound loading from rres file
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2023-11-07 21:49:15 +08:00 |
assets.h
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Add sound loading from rres file
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2023-11-07 21:49:15 +08:00 |
collisions.c
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Remove unused prev_pos in box edge checking
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2023-11-11 11:56:08 +08:00 |
collisions.h
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Remove unused prev_pos in box edge checking
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2023-11-11 11:56:08 +08:00 |
engine.c
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Add sound loading from rres file
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2023-11-07 21:49:15 +08:00 |
engine.h
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Integrate particle system into scenes
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2023-11-02 22:44:52 +08:00 |
engine_conf.h
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Refactor particle system
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2023-11-02 22:42:18 +08:00 |
entManager.c
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Change to manual init for entity tag map
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2023-11-11 11:14:22 +08:00 |
gui.c
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Add in engine configuration
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2023-10-13 21:55:30 +08:00 |
gui.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
mempool.c
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
mempool.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
particle_sys.c
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Fix crashes in main application
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2023-11-07 20:47:30 +08:00 |
particle_sys.h
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Add emitter config to asset file loading
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2023-11-06 21:36:23 +08:00 |
raygui.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
rres.c
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Use unsigned int for rres Id as per the struct
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2023-11-11 13:04:24 +08:00 |
rres.h
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Use unsigned int for rres Id as per the struct
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2023-11-11 13:04:24 +08:00 |