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CMakeLists.txt
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
assets_loader.c
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Add emitter loading from RRES
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2023-11-07 21:58:20 +08:00 |
assets_loader.h
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Integrate loading RRES data pack
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2023-09-01 20:50:45 +08:00 |
assets_tag.h
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Add particles for arrow destruction
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2023-11-10 23:15:12 +08:00 |
constants.h
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Initial implementation of camera system
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2023-10-08 12:13:03 +08:00 |
editor_scene.c
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Fix signed int comparison
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2023-11-11 12:44:37 +08:00 |
ent_impl.h
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Remove asset argument from entity creation
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2023-11-11 12:18:45 +08:00 |
game_scene.c
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Fix signed int comparison
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2023-11-11 12:44:37 +08:00 |
game_systems.c
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Use unsigned int for boulder checks
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2023-11-11 12:44:57 +08:00 |
game_systems.h
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Implement air meter
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2023-09-27 22:08:16 +08:00 |
items_ent.c
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Remove asset argument from entity creation
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2023-11-11 12:18:45 +08:00 |
menu_scene.c
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Use unsigned int for UI component count
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2023-11-11 12:30:42 +08:00 |
player_ent.c
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Use unsigned int for rres Id as per the struct
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2023-11-11 13:04:24 +08:00 |
scene_impl.h
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Use unsigned int for UI component count
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2023-11-11 12:30:42 +08:00 |
scene_systems.c
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Fix more sign int usage
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2023-11-11 12:48:28 +08:00 |
water_flow.c
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Use signed int for water runners
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2023-11-11 12:06:19 +08:00 |
water_flow.h
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Add water runner entity into game loop
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2023-07-19 11:15:34 +08:00 |