HATPC/scenes
En Yi 8529a2c934 Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
..
CMakeLists.txt Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets_loader.c Add emitter loading from RRES 2023-11-07 21:58:20 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
assets_tag.h Add particles for arrow destruction 2023-11-10 23:15:12 +08:00
constants.h Initial implementation of camera system 2023-10-08 12:13:03 +08:00
editor_scene.c Fix signed int comparison 2023-11-11 12:44:37 +08:00
ent_impl.h Remove asset argument from entity creation 2023-11-11 12:18:45 +08:00
game_scene.c Fix signed int comparison 2023-11-11 12:44:37 +08:00
game_systems.c Use unsigned int for boulder checks 2023-11-11 12:44:57 +08:00
game_systems.h Implement air meter 2023-09-27 22:08:16 +08:00
items_ent.c Remove asset argument from entity creation 2023-11-11 12:18:45 +08:00
menu_scene.c Use unsigned int for UI component count 2023-11-11 12:30:42 +08:00
player_ent.c Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
scene_impl.h Use unsigned int for UI component count 2023-11-11 12:30:42 +08:00
scene_systems.c Fix more sign int usage 2023-11-11 12:48:28 +08:00
water_flow.c Use signed int for water runners 2023-11-11 12:06:19 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00