HATPC/engine
En Yi ebecc68941 Add better support for particle system
Changelog:
- Move sprite to emitter itself to allow better reusing emitter config
- Dedicate a function for destroying entity. This is helpful for dealing
  with events that only occurs during entity destruction
2023-11-04 14:36:59 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Add better support for particle system 2023-11-04 14:36:59 +08:00
actions.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets.c Add better support for particle system 2023-11-04 14:36:59 +08:00
assets.h Refactor particle system 2023-11-02 22:42:18 +08:00
collisions.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
collisions.h Add in engine configuration 2023-10-13 21:55:30 +08:00
engine.c Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine.h Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine_conf.h Refactor particle system 2023-11-02 22:42:18 +08:00
entManager.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Add better support for particle system 2023-11-04 14:36:59 +08:00
particle_sys.h Add better support for particle system 2023-11-04 14:36:59 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00