HATPC/scenes
En Yi 9859854baa Add spawn entity selection via mouse
Changelog:
- Add row below game scene to select spawning entity
- Add mouse release logic to select spawning entity
- Update render order for tile
    - order: 'moveable' -> tile -> water level
2023-06-26 22:57:59 +08:00
..
engine Add activeness to ctransform 2023-06-26 20:42:32 +08:00
CMakeLists.txt Add assets loading from a file 2023-05-20 16:14:39 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Adjust movement to be a little 'responsive' 2023-06-16 09:17:35 +08:00
editor_scene.c Add spawn entity selection via mouse 2023-06-26 22:57:59 +08:00
ent_impl.h Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
game_systems.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
game_systems.h Add spike destruction 2023-06-22 23:14:07 +08:00
items_ent.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
scene_impl.h Add spike destruction 2023-06-22 23:14:07 +08:00