HATPC/scenes/engine
En Yi b70dcc1e98 Add activeness to ctransform
Changelog:
- Activeness determines whether to start moving or not
- Tile collision will skip inactive objects
- Crates are inactive on spawn
2023-06-26 20:42:32 +08:00
..
EC Add activeness to ctransform 2023-06-26 20:42:32 +08:00
AABB.c Improve crushing response 2023-06-22 22:19:39 +08:00
AABB.h Add line-AABB collision check function 2023-06-20 22:23:32 +08:00
CMakeLists.txt Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
actions.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
assets.c Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
assets.h Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
engine.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
engine.h Combine Component, Entity + Manager headers 2023-05-23 20:37:55 +08:00
gui.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
gui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
raygui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00