HATPC/engine
En Yi 9d959bad07 Add simple button for menu testing
Changelog:
- Incorporate raygui
    - raygui works but I would prefer to separate out detection logic
      and rendering. So, adapt the original code for this
- ECS is not suitable for raygui (at least at this scale)
    - It is more trouble than it is worth
- Implement simple menu test scene with two buttons
    - They do nothing
2023-02-11 20:51:01 +08:00
..
EC Prepare for menu scene implementation 2023-01-31 21:17:11 +08:00
AABB.c Refactor AABB functions 2023-01-21 11:12:06 +08:00
AABB.h Refactor AABB functions 2023-01-21 11:12:06 +08:00
CMakeLists.txt Add simple button for menu testing 2023-02-11 20:51:01 +08:00
actions.h Refactor out game systems for scene 2023-01-21 10:44:02 +08:00
constants.h Add scene test for 16 pixels size tiles 2023-02-04 22:31:28 +08:00
game_systems.c Allow jumping in one tile gaps 2023-02-04 22:52:04 +08:00
game_systems.h Refactor collision event to be LevelSceneData 2023-02-04 16:17:15 +08:00
gui.c Add simple button for menu testing 2023-02-11 20:51:01 +08:00
gui.h Add simple button for menu testing 2023-02-11 20:51:01 +08:00
menu_impl.c Add simple button for menu testing 2023-02-11 20:51:01 +08:00
menu_impl.h Add simple button for menu testing 2023-02-11 20:51:01 +08:00
raygui.h Add simple button for menu testing 2023-02-11 20:51:01 +08:00
scene.c Refactor out game systems for scene 2023-01-21 10:44:02 +08:00
scene.h Prepare for menu scene implementation 2023-01-31 21:17:11 +08:00
scene_impl.c Add scene test for 16 pixels size tiles 2023-02-04 22:31:28 +08:00
scene_impl.h Refactor collision event to be LevelSceneData 2023-02-04 16:17:15 +08:00