HATPC/engine
En Yi a2c061c5e8 Place position field into Entity
Position is so commonly used that placing it into Entity from the
CTransform components reduces the reference to CTransform.

Void Particle proved that it made development much easier.
2024-04-22 22:15:21 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Fix regression in AABB collision 2023-11-16 00:03:26 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Place position field into Entity 2024-04-22 22:15:21 +08:00
actions.h Add action to set spawn point 2023-11-23 20:52:51 +08:00
assets.c Add sound loading from rres file 2023-11-07 21:49:15 +08:00
assets.h Add sound loading from rres file 2023-11-07 21:49:15 +08:00
collisions.c Place position field into Entity 2024-04-22 22:15:21 +08:00
collisions.h Remove unused prev_pos in box edge checking 2023-11-11 11:56:08 +08:00
engine.c Add sound loading from rres file 2023-11-07 21:49:15 +08:00
engine.h Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine_conf.h Tweak engine config 2023-11-22 00:27:08 +08:00
entManager.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Add emitter component 2023-11-20 22:06:58 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
particle_sys.h Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
rres.h Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00