HATPC/scenes
En Yi a2c061c5e8 Place position field into Entity
Position is so commonly used that placing it into Entity from the
CTransform components reduces the reference to CTransform.

Void Particle proved that it made development much easier.
2024-04-22 22:15:21 +08:00
..
CMakeLists.txt Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets_loader.c Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
assets_tag.h Add more SFX 2023-11-13 14:23:31 +08:00
constants.h Initial implementation of camera system 2023-10-08 12:13:03 +08:00
editor_scene.c Place position field into Entity 2024-04-22 22:15:21 +08:00
ent_impl.h Remove asset argument from entity creation 2023-11-11 12:18:45 +08:00
game_scene.c Place position field into Entity 2024-04-22 22:15:21 +08:00
game_systems.c Place position field into Entity 2024-04-22 22:15:21 +08:00
game_systems.h Add bubbling paritcle emitter to player 2023-11-20 22:08:28 +08:00
items_ent.c Place position field into Entity 2024-04-22 22:15:21 +08:00
menu_scene.c Use unsigned int for UI component count 2023-11-11 12:30:42 +08:00
player_ent.c Adjust bubbles draw position 2023-11-23 20:53:04 +08:00
scene_impl.h Add action to toggle grid for sandbox 2023-11-15 23:30:13 +08:00
scene_systems.c Place position field into Entity 2024-04-22 22:15:21 +08:00
water_flow.c Place position field into Entity 2024-04-22 22:15:21 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00