HATPC/engine
En Yi a8b62f5aec Integrate particle system into scenes
Changelog:
- Each scene will have its own particle system to maintain
- Crate destruction now emits particles
- Draw particles during screen renders
    - May want to make this configurable
    - Should be in general scene render
2023-11-02 22:44:52 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Implement initial particle system 2023-10-21 14:37:54 +08:00
EC.h Add sprite rotation 2023-11-02 21:18:47 +08:00
actions.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets.c Refactor particle system 2023-11-02 22:42:18 +08:00
assets.h Refactor particle system 2023-11-02 22:42:18 +08:00
collisions.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
collisions.h Add in engine configuration 2023-10-13 21:55:30 +08:00
engine.c Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine.h Integrate particle system into scenes 2023-11-02 22:44:52 +08:00
engine_conf.h Refactor particle system 2023-11-02 22:42:18 +08:00
entManager.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
particle_sys.c Refactor particle system 2023-11-02 22:42:18 +08:00
particle_sys.h Refactor particle system 2023-11-02 22:42:18 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00