HATPC/scenes
En Yi b150b3ad38 Change to manual init for entity tag map
The entity tag mapping is not that used often enough.

So, change it to manual init.
2023-11-11 11:14:22 +08:00
..
CMakeLists.txt Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets_loader.c Add emitter loading from RRES 2023-11-07 21:58:20 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
assets_tag.h Add particles for arrow destruction 2023-11-10 23:15:12 +08:00
constants.h Initial implementation of camera system 2023-10-08 12:13:03 +08:00
editor_scene.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
ent_impl.h Add some more sfx 2023-10-10 21:57:45 +08:00
game_scene.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
game_systems.c Add particles for arrow destruction 2023-11-10 23:15:12 +08:00
game_systems.h Implement air meter 2023-09-27 22:08:16 +08:00
items_ent.c Add particles for arrow destruction 2023-11-10 23:15:12 +08:00
menu_scene.c Rework scene rendering function 2023-10-21 10:48:21 +08:00
player_ent.c Implement air meter 2023-09-27 22:08:16 +08:00
scene_impl.h Finish initial camera behaviour 2023-10-08 12:13:03 +08:00
scene_systems.c Only apply new behaviour to x direction only 2023-10-08 12:13:03 +08:00
water_flow.c Make water runner travel faster 2023-08-19 13:03:13 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00