HATPC/scenes/engine/EC
En Yi b70dcc1e98 Add activeness to ctransform
Changelog:
- Activeness determines whether to start moving or not
- Tile collision will skip inactive objects
- Crates are inactive on spawn
2023-06-26 20:42:32 +08:00
..
sc Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
CMakeLists.txt Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
EC.h Add activeness to ctransform 2023-06-26 20:42:32 +08:00
entManager.c Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
mempool.c Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
mempool.h Combine Component, Entity + Manager headers 2023-05-23 20:37:55 +08:00