HATPC/scenes
En Yi c4d8256767 Rework component addition/deletion procedure
Changelog:
- Defer component updates as iterator invalidation can occur
    - Add new struct for this + queue on entity manager
- Add new component: CLifeTimer
    - Basically a timer to live for entity
2023-07-02 21:49:15 +08:00
..
engine Rework component addition/deletion procedure 2023-07-02 21:49:15 +08:00
CMakeLists.txt Add assets loading from a file 2023-05-20 16:14:39 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Adjust movement to be a little 'responsive' 2023-06-16 09:17:35 +08:00
editor_scene.c Add bomb crates 2023-07-02 20:37:16 +08:00
ent_impl.h Add bomb crates 2023-07-02 20:37:16 +08:00
game_systems.c Add bomb crates 2023-07-02 20:37:16 +08:00
game_systems.h Handle arrow collision with tilemap 2023-06-28 22:19:20 +08:00
items_ent.c Add bomb crates 2023-07-02 20:37:16 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
scene_impl.h Handle arrow collision with tilemap 2023-06-28 22:19:20 +08:00