HATPC/scenes
En Yi c78dc50f50 Fix Boulder landing playing on spawning
Done by setting its ground state to 1. For consistency, this is
done to any entity that can 'land'. So far, this has no tangible
gameplay effects.
2023-11-13 11:34:39 +08:00
..
CMakeLists.txt Separate out engine from scenes 2023-10-13 21:26:42 +08:00
assets_loader.c Add emitter loading from RRES 2023-11-07 21:58:20 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
assets_tag.h Add particles for arrow destruction 2023-11-10 23:15:12 +08:00
constants.h Initial implementation of camera system 2023-10-08 12:13:03 +08:00
editor_scene.c Fix signed int comparison 2023-11-11 12:44:37 +08:00
ent_impl.h Remove asset argument from entity creation 2023-11-11 12:18:45 +08:00
game_scene.c Fix signed int comparison 2023-11-11 12:44:37 +08:00
game_systems.c Fix Boulder landing playing on spawning 2023-11-13 11:34:39 +08:00
game_systems.h Implement air meter 2023-09-27 22:08:16 +08:00
items_ent.c Fix Boulder landing playing on spawning 2023-11-13 11:34:39 +08:00
menu_scene.c Use unsigned int for UI component count 2023-11-11 12:30:42 +08:00
player_ent.c Fix Boulder landing playing on spawning 2023-11-13 11:34:39 +08:00
scene_impl.h Use unsigned int for UI component count 2023-11-11 12:30:42 +08:00
scene_systems.c Fix more sign int usage 2023-11-11 12:48:28 +08:00
water_flow.c Use signed int for water runners 2023-11-11 12:06:19 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00