HATPC/scenes
En Yi 494c9e9e46 Fix incorrect line test
By this project convention, the line extend will start from p1 and
end at p2, but not including p2 [p1, p2). Thus, existing tests are
testing a zero-length line, which should assert no collision.

Add test to properly test AABB edge collision with a line

Also update existing collision function to account for this
2023-08-13 12:34:27 +08:00
..
engine Fix incorrect line test 2023-08-13 12:34:27 +08:00
CMakeLists.txt Ready a water filler/runner entity 2023-07-18 21:49:43 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Modify player collision with water blocks 2023-07-24 21:19:16 +08:00
editor_scene.c Add function to restart editor level 2023-07-29 17:47:18 +08:00
ent_impl.h Add sprite loading from empty crates 2023-08-08 23:55:46 +08:00
game_systems.c Fix water runner interaction 2023-07-25 20:43:39 +08:00
game_systems.h Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
items_ent.c Add sprite loading from empty crates 2023-08-08 23:55:46 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add shape factor to control upthrust and friction 2023-07-25 20:39:42 +08:00
scene_impl.h Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
water_flow.c Update water flow rendering logic 2023-07-26 23:16:50 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00