HATPC/engine
En Yi 340d507f14 Implement assets and assets management
Internal Changelog:
- Use string-int mapping for assets tracking
- static alloc assets (so there is a hard limit for now)
- Add simple assets test code
- Implement functions to load in assets
- Current assets:
    - Texture + Sprites
    - Sound
    - Font
2023-03-11 16:02:47 +08:00
..
EC Slow down player when crouching 2023-03-04 09:36:26 +08:00
AABB.c Remove some questionable code 2023-02-18 15:27:04 +08:00
AABB.h Refactor AABB functions 2023-01-21 11:12:06 +08:00
CMakeLists.txt Implement assets and assets management 2023-03-11 16:02:47 +08:00
actions.h Implement basic scene switching 2023-02-13 23:05:24 +08:00
assets.c Implement assets and assets management 2023-03-11 16:02:47 +08:00
assets.h Implement assets and assets management 2023-03-11 16:02:47 +08:00
constants.h Refactor collision function signature 2023-02-25 11:54:43 +08:00
editor_scene.c Increase player hitbox size 2023-03-06 20:42:30 +08:00
engine.c Implement basic scene switching 2023-02-13 23:05:24 +08:00
engine.h Implement basic scene switching 2023-02-13 23:05:24 +08:00
game_systems.c Increase player hitbox size 2023-03-06 20:42:30 +08:00
game_systems.h Slow down player when crouching 2023-03-04 09:36:26 +08:00
gui.c Add simple button for menu testing 2023-02-11 20:51:01 +08:00
gui.h Add simple button for menu testing 2023-02-11 20:51:01 +08:00
menu_scene.c Implement basic scene switching 2023-02-13 23:05:24 +08:00
raygui.h Add simple button for menu testing 2023-02-11 20:51:01 +08:00
scene_impl.h Refactor and prepare for scene changing 2023-02-12 23:30:55 +08:00