848 lines
34 KiB
C
848 lines
34 KiB
C
#include "scene_impl.h"
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#include "game_systems.h"
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#include "water_flow.h"
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#include "constants.h"
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#include "ent_impl.h"
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#include "mempool.h"
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#include "raylib.h"
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#include "raymath.h"
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#include <stdio.h>
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static Tile_t all_tiles[MAX_N_TILES] = {0};
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enum EntitySpawnSelection {
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TOGGLE_TILE = 0,
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TOGGLE_ONEWAY,
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TOGGLE_LADDER,
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TOGGLE_SPIKE,
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TOGGLE_WATER,
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TOGGLE_AIR_POCKET,
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SPAWN_CRATE,
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SPAWN_CRATE_ARROW_L,
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SPAWN_CRATE_ARROW_R,
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SPAWN_CRATE_ARROW_U,
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SPAWN_CRATE_ARROW_D,
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SPAWN_CRATE_BOMB,
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SPAWN_BOULDER,
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SPAWN_WATER_RUNNER,
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};
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#define MAX_SPAWN_TYPE 14
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static unsigned int current_spawn_selection = 0;
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static bool metal_toggle = false;
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#define SELECTION_TILE_SIZE 32
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#define SELECTION_TILE_HALFSIZE (SELECTION_TILE_SIZE >> 1)
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#define SELECTION_GAP 5
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#define SELECTION_REGION_WIDTH (SELECTION_TILE_SIZE * MAX_SPAWN_TYPE)
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#define SELECTION_REGION_HEIGHT SELECTION_TILE_SIZE
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static inline unsigned int get_tile_idx(int x, int y, const TileGrid_t* tilemap)
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{
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unsigned int tile_x = x / TILE_SIZE;
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unsigned int tile_y = y / TILE_SIZE;
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if (tile_x < tilemap->width && tile_y < tilemap->height)
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{
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return tile_y * tilemap->width + tile_x;
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}
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return MAX_N_TILES;
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}
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static void level_scene_render_func(Scene_t* scene)
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{
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LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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TileGrid_t tilemap = data->tilemap;
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Entity_t* p_ent;
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BeginTextureMode(data->game_viewport);
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ClearBackground(WHITE);
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BeginMode2D(data->cam);
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for (size_t i = 0; i < tilemap.n_tiles; ++i)
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{
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char buffer[6] = {0};
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int x = (i % tilemap.width) * TILE_SIZE;
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int y = (i / tilemap.width) * TILE_SIZE;
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sprintf(buffer, "%u", sc_map_size_64v(&tilemap.tiles[i].entities_set));
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if (!tilemap.tiles[i].moveable)
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{
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// Draw water tile
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Color water_colour = ColorAlpha(RED, 0.2);
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, water_colour);
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}
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uint8_t tile_sprite_idx = tilemap.tiles[i].tile_type + tilemap.tiles[i].rotation;
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if (data->tile_sprites[tile_sprite_idx] != NULL)
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{
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draw_sprite(data->tile_sprites[tile_sprite_idx], (Vector2){x,y}, false);
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}
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else if (tilemap.tiles[i].tile_type == SOLID_TILE)
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{
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, BLACK);
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}
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else if (tilemap.tiles[i].tile_type == ONEWAY_TILE)
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{
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, MAROON);
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}
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else if (tilemap.tiles[i].tile_type == LADDER)
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{
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, ORANGE);
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}
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else if (tilemap.tiles[i].tile_type == SPIKES)
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{
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DrawRectangle(
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x + tilemap.tiles[i].offset.x, y + tilemap.tiles[i].offset.y,
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tilemap.tiles[i].size.x, tilemap.tiles[i].size.y, RED
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);
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}
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if (tilemap.tiles[i].wet)
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{
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#define SURFACE_THICKNESS 4
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int up = i - tilemap.width;
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int bot = i + tilemap.width;
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int right = i + 1;
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int left = i - 1;
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int bot_line = y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP - SURFACE_THICKNESS / 2;
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if (up >= 0 && tilemap.tiles[up].wet)
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{
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DrawLineEx((Vector2){x + TILE_SIZE / 2, y}, (Vector2){x + TILE_SIZE / 2, y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
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}
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if (
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bot <= tilemap.n_tiles
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&& tilemap.tiles[i].water_level == 0
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)
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{
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if (i % tilemap.width != 0 && tilemap.tiles[left].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot-1].solid == SOLID))
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{
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DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
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}
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if (right % tilemap.width != 0 && tilemap.tiles[right].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot+1].solid == SOLID))
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{
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DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
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}
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}
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}
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// Draw water tile
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uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
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// Draw water tile
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Color water_colour = ColorAlpha(BLUE, 0.5);
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DrawRectangle(
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x,
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y + (TILE_SIZE - water_height),
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TILE_SIZE,
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water_height,
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water_colour
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);
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if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
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{
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DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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}
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}
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char buffer[64] = {0};
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sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
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{
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CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
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CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
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Color colour;
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switch(p_ent->m_tag)
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{
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case PLAYER_ENT_TAG:
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colour = RED;
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break;
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case CRATES_ENT_TAG:
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colour = p_bbox->fragile? BROWN : GRAY;
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break;
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case BOULDER_ENT_TAG:
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colour = GRAY;
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break;
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default:
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colour = BLACK;
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break;
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}
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if (p_bbox != NULL)
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{
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if (p_ent->m_tag == BOULDER_ENT_TAG)
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{
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DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, colour);
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}
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else
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{
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DrawRectangle(p_ct->position.x, p_ct->position.y, p_bbox->size.x, p_bbox->size.y, colour);
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}
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if (p_ent->m_tag == CRATES_ENT_TAG)
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{
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CContainer_t* p_container = get_component(p_ent, CCONTAINER_T);
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if (p_container != NULL)
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{
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switch (p_container->item)
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{
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case CONTAINER_LEFT_ARROW:
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DrawLine(
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p_ct->position.x,
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p_ct->position.y + p_bbox->half_size.y,
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p_ct->position.x + p_bbox->half_size.x,
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p_ct->position.y + p_bbox->half_size.y,
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BLACK
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);
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break;
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case CONTAINER_RIGHT_ARROW:
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DrawLine(
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p_ct->position.x + p_bbox->half_size.x,
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p_ct->position.y + p_bbox->half_size.y,
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p_ct->position.x + p_bbox->size.x,
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p_ct->position.y + p_bbox->half_size.y,
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BLACK
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);
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break;
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case CONTAINER_UP_ARROW:
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DrawLine(
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p_ct->position.x + p_bbox->half_size.x,
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p_ct->position.y,
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p_ct->position.x + p_bbox->half_size.x,
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p_ct->position.y + p_bbox->half_size.y,
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BLACK
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);
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break;
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case CONTAINER_DOWN_ARROW:
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DrawLine(
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p_ct->position.x + p_bbox->half_size.x,
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p_ct->position.y + p_bbox->half_size.y,
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p_ct->position.x + p_bbox->half_size.x,
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p_ct->position.y + p_bbox->size.y,
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BLACK
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);
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break;
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case CONTAINER_BOMB:
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DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, BLACK);
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break;
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default:
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break;
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}
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}
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}
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}
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CHurtbox_t* p_hurtbox = get_component(p_ent, CHURTBOX_T);
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CHitBoxes_t* p_hitbox = get_component(p_ent, CHITBOXES_T);
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if (p_hitbox != NULL)
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{
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for (uint8_t i = 0;i < p_hitbox->n_boxes; ++i)
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{
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Rectangle rec = {
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.x = p_ct->position.x + p_hitbox->boxes[i].x,
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.y = p_ct->position.y + p_hitbox->boxes[i].y,
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.width = p_hitbox->boxes[i].width,
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.height = p_hitbox->boxes[i].height,
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};
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DrawRectangleLinesEx(rec, 1.5, ORANGE);
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}
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}
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if (p_hurtbox != NULL)
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{
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Rectangle rec = {
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.x = p_ct->position.x + p_hurtbox->offset.x,
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.y = p_ct->position.y + p_hurtbox->offset.y,
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.width = p_hurtbox->size.x,
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.height = p_hurtbox->size.y,
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};
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DrawRectangleLinesEx(rec, 1.5, PURPLE);
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}
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CSprite_t* p_cspr = get_component(p_ent, CSPRITE_T);
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if (p_cspr != NULL)
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{
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const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
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if (spr.sprite != NULL)
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{
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Vector2 pos = Vector2Add(p_ct->position, spr.offset);
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draw_sprite(spr.sprite, pos, p_cspr->flip_x);
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}
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}
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}
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sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
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{
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CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
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unsigned int x = ((p_runner->current_tile) % tilemap.width) * tilemap.tile_size;
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unsigned int y = ((p_runner->current_tile) / tilemap.width) * tilemap.tile_size;
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DrawCircle(x+16, y+16, 8, ColorAlpha(BLUE, 0.6));
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}
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for (size_t i = 0; i < tilemap.n_tiles; ++i)
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{
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int x = (i % tilemap.width) * TILE_SIZE;
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int y = (i / tilemap.width) * TILE_SIZE;
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sprintf(buffer, "%u", sc_map_size_64v(&tilemap.tiles[i].entities_set));
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if (tilemap.tiles[i].solid > 0)
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{
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DrawText(buffer, x, y, 10, WHITE);
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}
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else
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{
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// Draw water tile
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DrawText(buffer, x, y, 10, BLACK);
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}
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}
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// Draw tile grid
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for (size_t i = 0; i < tilemap.width; ++i)
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{
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int x = (i+1)*TILE_SIZE;
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DrawLine(x, 0, x, tilemap.height * TILE_SIZE, BLACK);
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}
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for (size_t i = 0; i < tilemap.height;++i)
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{
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int y = (i+1)*TILE_SIZE;
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DrawLine(0, y, tilemap.width * TILE_SIZE, y, BLACK);
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}
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EndMode2D();
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EndTextureMode();
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Rectangle draw_rec = data->game_rec;
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draw_rec.x = 0;
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draw_rec.y = 0;
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draw_rec.height *= -1;
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BeginDrawing();
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ClearBackground(LIGHTGRAY);
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DrawTextureRec(
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data->game_viewport.texture,
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draw_rec,
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(Vector2){data->game_rec.x, data->game_rec.y},
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WHITE
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);
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Vector2 draw_pos = {data->game_rec.x, data->game_rec.y + data->game_rec.height + SELECTION_GAP};
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const Color crate_colour = metal_toggle ? GRAY : BROWN;
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const Color draw_colour[MAX_SPAWN_TYPE] = {
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BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), ColorAlpha(RAYWHITE, 0.5),
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crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour,
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ColorAlpha(RAYWHITE, 0.5), ColorAlpha(RAYWHITE, 0.5)
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};
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for (uint8_t i = 0; i < MAX_SPAWN_TYPE; ++i)
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{
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if (i != current_spawn_selection)
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{
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DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[i]);
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Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
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switch (i)
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{
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case TOGGLE_SPIKE:
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DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
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break;
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case SPAWN_BOULDER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
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break;
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case SPAWN_CRATE_ARROW_L:
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DrawLine(
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draw_pos.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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case SPAWN_CRATE_ARROW_R:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x * 2,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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case SPAWN_CRATE_ARROW_U:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y,
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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case SPAWN_CRATE_ARROW_D:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y * 2,
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BLACK
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);
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break;
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case SPAWN_CRATE_BOMB:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
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break;
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case SPAWN_WATER_RUNNER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
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break;
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case TOGGLE_AIR_POCKET:
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DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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break;
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}
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}
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draw_pos.x += SELECTION_TILE_SIZE;
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}
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draw_pos.x = data->game_rec.x + current_spawn_selection * SELECTION_TILE_SIZE;
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DrawRectangle(
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draw_pos.x - 2, draw_pos.y - 2,
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SELECTION_TILE_SIZE + 4, SELECTION_TILE_SIZE + 4, GREEN
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);
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DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[current_spawn_selection]);
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const Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
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switch (current_spawn_selection)
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{
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case TOGGLE_SPIKE:
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DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
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break;
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case SPAWN_BOULDER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
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break;
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case SPAWN_CRATE_ARROW_L:
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DrawLine(
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draw_pos.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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case SPAWN_CRATE_ARROW_R:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x * 2,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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case SPAWN_CRATE_ARROW_U:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y,
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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case SPAWN_CRATE_ARROW_D:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y * 2,
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BLACK
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);
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break;
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case SPAWN_CRATE_BOMB:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
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break;
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case SPAWN_WATER_RUNNER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
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break;
|
|
case TOGGLE_AIR_POCKET:
|
|
DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
|
|
break;
|
|
}
|
|
|
|
// For DEBUG
|
|
const int gui_x = data->game_rec.x + data->game_rec.width + 10;
|
|
sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_ent)
|
|
{
|
|
CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
|
|
CJump_t* p_cjump = get_component(p_ent, CJUMP_COMP_T);
|
|
CPlayerState_t* p_pstate = get_component(p_ent, CPLAYERSTATE_T);
|
|
CMovementState_t* p_mstate = get_component(p_ent, CMOVEMENTSTATE_T);
|
|
sprintf(buffer, "Pos: %.3f\n %.3f", p_ct->position.x, p_ct->position.y);
|
|
DrawText(buffer, gui_x, 15, 12, BLACK);
|
|
sprintf(buffer, "Vel: %.3f\n %.3f", p_ct->velocity.x, p_ct->velocity.y);
|
|
DrawText(buffer, gui_x + 80, 15, 12, BLACK);
|
|
//sprintf(buffer, "Accel: %.3f\n %.3f", p_ct->accel.x, p_ct->accel.y);
|
|
//DrawText(buffer, tilemap.width * TILE_SIZE + 128, 60, 12, BLACK);
|
|
sprintf(buffer, "Jumps: %u", p_cjump->jumps);
|
|
DrawText(buffer, gui_x, 60, 12, BLACK);
|
|
sprintf(buffer, "Crouch: %u", p_pstate->is_crouch);
|
|
DrawText(buffer, gui_x, 90, 12, BLACK);
|
|
sprintf(buffer, "Water: %s", p_mstate->water_state & 1? "YES":"NO");
|
|
DrawText(buffer, gui_x, 120, 12, BLACK);
|
|
sprintf(buffer, "Ladder: %u", p_pstate->ladder_state);
|
|
DrawText(buffer, gui_x, 150, 12, BLACK);
|
|
}
|
|
//sprintf(buffer, "Spawn Entity: %s", get_spawn_selection_string(current_spawn_selection));
|
|
//DrawText(buffer, gui_x, 240, 12, BLACK);
|
|
sprintf(buffer, "Number of Entities: %u", sc_map_size_64v(&scene->ent_manager.entities));
|
|
DrawText(buffer, gui_x, 270, 12, BLACK);
|
|
sprintf(buffer, "FPS: %u", GetFPS());
|
|
DrawText(buffer, gui_x, 320, 12, BLACK);
|
|
|
|
static char mempool_stats[512];
|
|
print_mempool_stats(mempool_stats);
|
|
DrawText(mempool_stats, gui_x, 350, 12, BLACK);
|
|
EndDrawing();
|
|
}
|
|
|
|
static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal, ContainerItem_t item)
|
|
{
|
|
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
|
|
Entity_t* p_crate = create_crate(&scene->ent_manager, &scene->engine->assets, metal, item);
|
|
|
|
CTransform_t* p_ctransform = get_component(p_crate, CTRANSFORM_COMP_T);
|
|
p_ctransform->position.x = (tile_idx % data->tilemap.width) * TILE_SIZE;
|
|
p_ctransform->position.y = (tile_idx / data->tilemap.width) * TILE_SIZE;
|
|
}
|
|
|
|
static void spawn_boulder(Scene_t* scene, unsigned int tile_idx)
|
|
{
|
|
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
|
|
Entity_t* p_boulder = create_boulder(&scene->ent_manager, &scene->engine->assets);
|
|
|
|
CTransform_t* p_ctransform = get_component(p_boulder, CTRANSFORM_COMP_T);
|
|
p_ctransform->position.x = (tile_idx % data->tilemap.width) * TILE_SIZE;
|
|
p_ctransform->position.y = (tile_idx / data->tilemap.width) * TILE_SIZE;
|
|
}
|
|
|
|
static void toggle_block_system(Scene_t* scene)
|
|
{
|
|
// TODO: This system is not good as the interface between raw input and actions is broken
|
|
static unsigned int last_tile_idx = MAX_N_TILES;
|
|
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
|
|
TileGrid_t tilemap = data->tilemap;
|
|
Vector2 raw_mouse_pos = {GetMouseX(), GetMouseY()};
|
|
raw_mouse_pos = Vector2Subtract(raw_mouse_pos, (Vector2){data->game_rec.x, data->game_rec.y});
|
|
|
|
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
|
|
{
|
|
last_tile_idx = MAX_N_TILES;
|
|
}
|
|
|
|
if (
|
|
raw_mouse_pos.x < data->game_rec.width
|
|
&& raw_mouse_pos.y < data->game_rec.height
|
|
)
|
|
{
|
|
Vector2 mouse_pos = GetScreenToWorld2D(raw_mouse_pos, data->cam);
|
|
unsigned int tile_idx = get_tile_idx(mouse_pos.x, mouse_pos.y, &tilemap);
|
|
if (tile_idx >= MAX_N_TILES) return;
|
|
if (tile_idx == last_tile_idx) return;
|
|
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
{
|
|
enum EntitySpawnSelection sel = (enum EntitySpawnSelection)current_spawn_selection;
|
|
TileType_t new_type = EMPTY_TILE;
|
|
switch (sel)
|
|
{
|
|
case TOGGLE_TILE:
|
|
new_type = (tilemap.tiles[tile_idx].tile_type == SOLID_TILE)? EMPTY_TILE : SOLID_TILE;
|
|
if (new_type == SOLID_TILE)
|
|
{
|
|
tilemap.tiles[tile_idx].water_level = 0;
|
|
tilemap.tiles[tile_idx].wet = false;
|
|
}
|
|
break;
|
|
case TOGGLE_ONEWAY:
|
|
new_type = (tilemap.tiles[tile_idx].tile_type == ONEWAY_TILE)? EMPTY_TILE : ONEWAY_TILE;
|
|
break;
|
|
case TOGGLE_LADDER:
|
|
new_type = (tilemap.tiles[tile_idx].tile_type == LADDER)? EMPTY_TILE : LADDER;
|
|
break;
|
|
case TOGGLE_SPIKE:
|
|
new_type = (tilemap.tiles[tile_idx].tile_type == SPIKES)? EMPTY_TILE : SPIKES;
|
|
break;
|
|
case TOGGLE_WATER:
|
|
new_type = tilemap.tiles[tile_idx].tile_type;
|
|
if (tilemap.tiles[tile_idx].water_level < MAX_WATER_LEVEL)
|
|
{
|
|
tilemap.tiles[tile_idx].water_level = MAX_WATER_LEVEL;
|
|
tilemap.tiles[tile_idx].wet = false;
|
|
}
|
|
break;
|
|
case TOGGLE_AIR_POCKET:
|
|
new_type = tilemap.tiles[tile_idx].tile_type;
|
|
if (tilemap.tiles[tile_idx].max_water_level < MAX_WATER_LEVEL)
|
|
{
|
|
tilemap.tiles[tile_idx].max_water_level = MAX_WATER_LEVEL;
|
|
}
|
|
else
|
|
{
|
|
tilemap.tiles[tile_idx].max_water_level = 0;
|
|
tilemap.tiles[tile_idx].water_level = 0;
|
|
}
|
|
break;
|
|
case SPAWN_CRATE:
|
|
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_EMPTY);
|
|
break;
|
|
case SPAWN_BOULDER:
|
|
spawn_boulder(scene, tile_idx);
|
|
break;
|
|
case SPAWN_CRATE_ARROW_L:
|
|
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_LEFT_ARROW);
|
|
break;
|
|
case SPAWN_CRATE_ARROW_R:
|
|
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_RIGHT_ARROW);
|
|
break;
|
|
case SPAWN_CRATE_ARROW_U:
|
|
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_UP_ARROW);
|
|
break;
|
|
case SPAWN_CRATE_ARROW_D:
|
|
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_DOWN_ARROW);
|
|
break;
|
|
case SPAWN_CRATE_BOMB:
|
|
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_BOMB);
|
|
break;
|
|
case SPAWN_WATER_RUNNER:
|
|
{
|
|
Entity_t* p_ent = create_water_runner(&scene->ent_manager, DEFAULT_MAP_WIDTH, DEFAULT_MAP_HEIGHT, tile_idx);
|
|
if (p_ent != NULL)
|
|
{
|
|
CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
|
|
p_ct->position.x = (tile_idx % tilemap.width) * tilemap.tile_size;
|
|
p_ct->position.y = (tile_idx / tilemap.width) * tilemap.tile_size;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
change_a_tile(&tilemap, tile_idx, new_type);
|
|
last_tile_idx = tile_idx;
|
|
CWaterRunner_t* p_crunner;
|
|
sc_map_foreach_value(&scene->ent_manager.component_map[CWATERRUNNER_T], p_crunner)
|
|
{
|
|
p_crunner->state = BFS_RESET;
|
|
}
|
|
}
|
|
else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
|
|
{
|
|
change_a_tile(&tilemap, tile_idx, EMPTY_TILE);
|
|
tilemap.tiles[tile_idx].water_level = 0;
|
|
|
|
Entity_t* ent;
|
|
unsigned int m_id;
|
|
sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, m_id, ent)
|
|
{
|
|
if (ent->m_tag == PLAYER_ENT_TAG) continue;
|
|
CTileCoord_t* p_tilecoord = get_component(
|
|
ent, CTILECOORD_COMP_T
|
|
);
|
|
|
|
for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
|
|
{
|
|
// Use previously store tile position
|
|
// Clear from those positions
|
|
unsigned int tile_idx = p_tilecoord->tiles[i];
|
|
sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), m_id);
|
|
}
|
|
//remove_entity(&scene->ent_manager, m_id);
|
|
CWaterRunner_t* p_crunner = get_component(ent, CWATERRUNNER_T);
|
|
if (p_crunner == NULL)
|
|
{
|
|
remove_entity(&scene->ent_manager, m_id);
|
|
}
|
|
else
|
|
{
|
|
free_water_runner(ent, &scene->ent_manager);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
last_tile_idx = MAX_N_TILES;
|
|
}
|
|
return;
|
|
}
|
|
|
|
raw_mouse_pos = Vector2Subtract(raw_mouse_pos, (Vector2){0, data->game_rec.height});
|
|
if (
|
|
raw_mouse_pos.x < SELECTION_REGION_WIDTH
|
|
&& raw_mouse_pos.y < SELECTION_REGION_HEIGHT
|
|
)
|
|
{
|
|
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
|
|
{
|
|
current_spawn_selection = ((int)raw_mouse_pos.x / SELECTION_TILE_SIZE);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void restart_editor_level(Scene_t* scene)
|
|
{
|
|
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
|
|
TileGrid_t tilemap = data->tilemap;
|
|
for (size_t i = 0; i < tilemap.n_tiles;i++)
|
|
{
|
|
tilemap.tiles[i].solid = NOT_SOLID;
|
|
tilemap.tiles[i].tile_type = EMPTY_TILE;
|
|
tilemap.tiles[i].moveable = true;
|
|
tilemap.tiles[i].max_water_level = 4;
|
|
tilemap.tiles[i].water_level = 0;
|
|
tilemap.tiles[i].wet = false;
|
|
tilemap.tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE};
|
|
Entity_t* ent;
|
|
unsigned int m_id;
|
|
sc_map_foreach(&tilemap.tiles[i].entities_set, m_id, ent)
|
|
{
|
|
if (ent->m_tag == PLAYER_ENT_TAG) continue;
|
|
CTileCoord_t* p_tilecoord = get_component(
|
|
ent, CTILECOORD_COMP_T
|
|
);
|
|
|
|
for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
|
|
{
|
|
// Use previously store tile position
|
|
// Clear from those positions
|
|
unsigned int tile_idx = p_tilecoord->tiles[i];
|
|
sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), m_id);
|
|
}
|
|
//remove_entity(&scene->ent_manager, m_id);
|
|
CWaterRunner_t* p_crunner = get_component(ent, CWATERRUNNER_T);
|
|
if (p_crunner == NULL)
|
|
{
|
|
remove_entity(&scene->ent_manager, m_id);
|
|
}
|
|
else
|
|
{
|
|
free_water_runner(ent, &scene->ent_manager);
|
|
}
|
|
}
|
|
}
|
|
update_entity_manager(&scene->ent_manager);
|
|
for (size_t i = 0; i < tilemap.width; ++i)
|
|
{
|
|
unsigned int tile_idx = (tilemap.height - 1) * tilemap.width + i;
|
|
change_a_tile(&tilemap, tile_idx, SOLID_TILE);
|
|
}
|
|
}
|
|
|
|
static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
|
|
{
|
|
CPlayerState_t* p_playerstate;
|
|
sc_map_foreach_value(&scene->ent_manager.component_map[CPLAYERSTATE_T], p_playerstate)
|
|
{
|
|
switch(action)
|
|
{
|
|
case ACTION_UP:
|
|
p_playerstate->player_dir.y = (pressed)? -1 : 0;
|
|
break;
|
|
case ACTION_DOWN:
|
|
p_playerstate->player_dir.y = (pressed)? 1 : 0;
|
|
break;
|
|
case ACTION_LEFT:
|
|
p_playerstate->player_dir.x = (pressed)? -1 : 0;
|
|
break;
|
|
case ACTION_RIGHT:
|
|
p_playerstate->player_dir.x = (pressed)? 1 : 0;
|
|
break;
|
|
case ACTION_JUMP:
|
|
p_playerstate->jump_pressed = pressed;
|
|
break;
|
|
case ACTION_NEXT_SPAWN:
|
|
if (!pressed)
|
|
{
|
|
current_spawn_selection++;
|
|
current_spawn_selection %= MAX_SPAWN_TYPE;
|
|
}
|
|
break;
|
|
case ACTION_PREV_SPAWN:
|
|
if (!pressed)
|
|
{
|
|
if (current_spawn_selection == 0)
|
|
{
|
|
current_spawn_selection = MAX_SPAWN_TYPE;
|
|
}
|
|
current_spawn_selection--;
|
|
}
|
|
break;
|
|
case ACTION_METAL_TOGGLE:
|
|
if (!pressed) metal_toggle = !metal_toggle;
|
|
break;
|
|
case ACTION_EXIT:
|
|
if(scene->engine != NULL)
|
|
{
|
|
change_scene(scene->engine, 0);
|
|
}
|
|
break;
|
|
case ACTION_RESTART:
|
|
restart_editor_level(scene);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void init_sandbox_scene(LevelScene_t* scene)
|
|
{
|
|
//init_scene(&scene->scene, LEVEL_SCENE, &level_scene_render_func, &level_do_action);
|
|
init_scene(&scene->scene, &level_scene_render_func, &level_do_action);
|
|
|
|
scene->data.tilemap.tiles = all_tiles;
|
|
init_level_scene_data(
|
|
&scene->data, MAX_N_TILES, all_tiles,
|
|
(Rectangle){25, 25, VIEWABLE_MAP_WIDTH*TILE_SIZE, VIEWABLE_MAP_HEIGHT*TILE_SIZE}
|
|
);
|
|
for (size_t i = 0; i < scene->data.tilemap.width; ++i)
|
|
{
|
|
unsigned int tile_idx = (scene->data.tilemap.height - 1) * scene->data.tilemap.width + i;
|
|
change_a_tile(&scene->data.tilemap, tile_idx, SOLID_TILE);
|
|
}
|
|
|
|
create_player(&scene->scene.ent_manager, &scene->scene.engine->assets);
|
|
update_entity_manager(&scene->scene.ent_manager);
|
|
|
|
// insert level scene systems
|
|
sc_array_add(&scene->scene.systems, &update_tilemap_system);
|
|
sc_array_add(&scene->scene.systems, &player_movement_input_system);
|
|
sc_array_add(&scene->scene.systems, &player_bbox_update_system);
|
|
sc_array_add(&scene->scene.systems, &player_pushing_system);
|
|
sc_array_add(&scene->scene.systems, &friction_coefficient_update_system);
|
|
sc_array_add(&scene->scene.systems, &global_external_forces_system);
|
|
|
|
sc_array_add(&scene->scene.systems, &moveable_update_system);
|
|
sc_array_add(&scene->scene.systems, &movement_update_system);
|
|
sc_array_add(&scene->scene.systems, &boulder_destroy_wooden_tile_system);
|
|
sc_array_add(&scene->scene.systems, &update_tilemap_system);
|
|
sc_array_add(&scene->scene.systems, &tile_collision_system);
|
|
//sc_array_add(&scene->scene.systems, &update_tilemap_system);
|
|
sc_array_add(&scene->scene.systems, &hitbox_update_system);
|
|
sc_array_add(&scene->scene.systems, &player_crushing_system);
|
|
sc_array_add(&scene->scene.systems, &spike_collision_system);
|
|
sc_array_add(&scene->scene.systems, &state_transition_update_system);
|
|
sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
|
|
sc_array_add(&scene->scene.systems, &lifetimer_update_system);
|
|
sc_array_add(&scene->scene.systems, &container_destroy_system);
|
|
sc_array_add(&scene->scene.systems, &sprite_animation_system);
|
|
sc_array_add(&scene->scene.systems, &camera_update_system);
|
|
sc_array_add(&scene->scene.systems, &player_dir_reset_system);
|
|
sc_array_add(&scene->scene.systems, &player_respawn_system);
|
|
sc_array_add(&scene->scene.systems, &update_water_runner_system);
|
|
sc_array_add(&scene->scene.systems, &toggle_block_system);
|
|
|
|
// This avoid graphical glitch, not essential
|
|
//sc_array_add(&scene->scene.systems, &update_tilemap_system);
|
|
|
|
sc_map_put_64(&scene->scene.action_map, KEY_UP, ACTION_UP);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_DOWN, ACTION_DOWN);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_LEFT, ACTION_LEFT);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_RIGHT, ACTION_RIGHT);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_SPACE, ACTION_JUMP);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_O, ACTION_PREV_SPAWN);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_P, ACTION_NEXT_SPAWN);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_M, ACTION_METAL_TOGGLE);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_Q, ACTION_EXIT);
|
|
sc_map_put_64(&scene->scene.action_map, KEY_R, ACTION_RESTART);
|
|
|
|
}
|
|
|
|
void free_sandbox_scene(LevelScene_t* scene)
|
|
{
|
|
free_scene(&scene->scene);
|
|
term_level_scene_data(&scene->data);
|
|
}
|