HATPC/scenes/player_ent.c

207 lines
5.6 KiB
C

#include "ent_impl.h"
#include "constants.h"
#include <stdio.h>
#include <string.h>
#include "raymath.h"
#define N_PLAYER_SPRITES 9
enum PlayerSpriteEnum
{
SPR_PLAYER_STAND = 0,
SPR_PLAYER_RUN,
SPR_PLAYER_JUMP,
SPR_PLAYER_FALL,
SPR_PLAYER_LADDER,
SPR_PLAYER_CROUCH,
SPR_PLAYER_CRMOVE,
SPR_PLAYER_SWIM,
SPR_PLAYER_DEAD,
};
static SpriteRenderInfo_t player_sprite_map[N_PLAYER_SPRITES] = {0};
static unsigned int player_sprite_transition_func(Entity_t* ent)
{
CTransform_t* p_ctrans = get_component(ent, CTRANSFORM_COMP_T);
CMovementState_t* p_move = get_component(ent, CMOVEMENTSTATE_T);
CSprite_t* p_spr = get_component(ent, CSPRITE_T);
CPlayerState_t* p_plr = get_component(ent, CPLAYERSTATE_T);
if (p_ctrans->velocity.x > 0) p_spr->flip_x = true;
else if (p_ctrans->velocity.x < 0) p_spr->flip_x = false;
p_spr->pause = false;
if (p_move->ground_state & 1)
{
if (Vector2LengthSqr(p_ctrans->velocity) > 1000.0f)
{
return (p_plr->is_crouch) ? SPR_PLAYER_CRMOVE : SPR_PLAYER_RUN;
}
else
{
return (p_plr->is_crouch) ? SPR_PLAYER_CROUCH : SPR_PLAYER_STAND;
}
}
else if (p_plr->ladder_state)
{
p_spr->pause = Vector2LengthSqr(p_ctrans->velocity) < 10.0f;
return SPR_PLAYER_LADDER;
}
else if (p_move->water_state & 1)
{
return SPR_PLAYER_SWIM;
}
return (p_ctrans->velocity.y < 0) ? SPR_PLAYER_JUMP : SPR_PLAYER_FALL;
}
Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets)
{
Entity_t* p_ent = add_entity(ent_manager, PLAYER_ENT_TAG);
if (p_ent == NULL) return NULL;
CBBox_t* p_bbox = add_component(p_ent, CBBOX_COMP_T);
set_bbox(p_bbox, PLAYER_WIDTH, PLAYER_HEIGHT);
CTransform_t* p_ct = add_component(p_ent, CTRANSFORM_COMP_T);
p_ct->active = true;
p_ct->shape_factor = (Vector2){1, 1};
CJump_t* p_cjump = add_component(p_ent, CJUMP_COMP_T);
p_cjump->jump_speed = 680;
p_cjump->jumps = 1;
p_cjump->max_jumps = 1;
p_cjump->jump_ready = true;
add_component(p_ent, CPLAYERSTATE_T);
add_component(p_ent, CTILECOORD_COMP_T);
add_component(p_ent, CMOVEMENTSTATE_T);
CHitBoxes_t* p_hitbox = add_component(p_ent, CHITBOXES_T);
p_hitbox->n_boxes = 2;
p_hitbox->boxes[0] = (Rectangle) {
.x = 0,
.y = -1,
.width = p_bbox->size.x - 1,
.height = p_bbox->size.y + 2,
};
p_hitbox->boxes[1] = (Rectangle) {
.x = -1,
.y = 0,
.width = p_bbox->size.x + 2,
.height = p_bbox->size.y - 1,
};
p_hitbox->atk = 2;
CHurtbox_t* p_hurtbox = add_component(p_ent, CHURTBOX_T);
p_hurtbox->size = p_bbox->size;
CSprite_t* p_cspr = add_component(p_ent, CSPRITE_T);
p_cspr->sprites = player_sprite_map;
p_cspr->transition_func = &player_sprite_transition_func;
return p_ent;
}
Entity_t* create_dead_player(EntityManager_t* ent_manager, Assets_t* assets)
{
Entity_t* p_ent = add_entity(ent_manager, NO_ENT_TAG);
if (p_ent == NULL) return NULL;
CTransform_t* p_ct = add_component(p_ent, CTRANSFORM_COMP_T);
p_ct->active = true;
p_ct->shape_factor = (Vector2){1, 1};
p_ct->velocity.y = -450;
CSprite_t* p_cspr = add_component(p_ent, CSPRITE_T);
p_cspr->sprites = player_sprite_map;
p_cspr->current_idx = SPR_PLAYER_DEAD;
add_component(p_ent, CMOVEMENTSTATE_T);
return p_ent;
}
static bool init_player_file(FILE* in_file, Assets_t* assets)
{
static bool already_init = false;
if (already_init) return false;
char buffer[256];
char* tmp;
size_t line_num = 0;
uint8_t i = 0;
while (true)
{
tmp = fgets(buffer, 256, in_file);
if (tmp == NULL) break;
tmp[strcspn(tmp, "\r\n")] = '\0';
if (i == N_PLAYER_SPRITES) break;
char* name = strtok(buffer, ":");
char* info_str = strtok(NULL, ":");
if (name == NULL || info_str == NULL) return false;
while(*name == ' ' || *name == '\t') name++;
while(*info_str == ' ' || *info_str == '\t') info_str++;
Vector2 offset;
int data_count = sscanf(
info_str, "%f,%f",
&offset.x, &offset.y
);
if (data_count !=2)
{
printf("Unable to parse info for player at line %lu\n", line_num);
return false;
}
Sprite_t* spr = get_sprite(assets, name);
player_sprite_map[i].sprite = spr;
player_sprite_map[i].offset = offset;
i++;
}
already_init = true;
return true;
}
bool init_player_creation(const char* info_file, Assets_t* assets)
{
FILE* in_file = fopen(info_file, "r");
if (in_file == NULL)
{
printf("Unable to open file %s\n", info_file);
return false;
}
bool okay = init_player_file(in_file, assets);
fclose(in_file);
return okay;
}
bool init_player_creation_rres(const char* rres_fname, const char* file, Assets_t* assets)
{
RresFileInfo_t rres_file;
rres_file.dir = rresLoadCentralDirectory(rres_fname);
rres_file.fname = rres_fname;
if (rres_file.dir.count == 0)
{
puts("Empty central directory");
return false;
}
int res_id = rresGetResourceId(rres_file.dir, file);
rresResourceChunk chunk = rresLoadResourceChunk(rres_file.fname, res_id);
bool okay = false;
if (chunk.info.id == res_id)
{
FILE* in_file = fmemopen(chunk.data.raw, chunk.info.baseSize, "rb");
okay = init_player_file(in_file, assets);
fclose(in_file);
}
rresUnloadResourceChunk(chunk);
rresUnloadCentralDirectory(rres_file.dir);
return okay;
}