HATPC/scenes
En Yi e1a0c6e4e0 Implement Chest Entity
Internal Changelog:
- chest entity: Basically crates, but high def, and fragile
- Add new spawn type for chest
- Add atk modifier for player->chest
- Make crate non-fragile
- Ignore chest for collision check and move with player
2023-09-21 21:48:32 +08:00
..
engine Reset ZSTD context before starting 2023-09-02 19:54:17 +08:00
CMakeLists.txt Correct CMakeLists for web build 2023-08-19 20:33:07 +08:00
assets_loader.c Fix incorrect check for invalid assets 2023-09-02 19:51:36 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
constants.h Update editor scene to be larger 2023-08-19 20:33:31 +08:00
editor_scene.c Implement Chest Entity 2023-09-21 21:48:32 +08:00
ent_impl.h Implement Chest Entity 2023-09-21 21:48:32 +08:00
game_scene.c Add Sandbox button in main program 2023-08-14 21:54:25 +08:00
game_systems.c Implement Chest Entity 2023-09-21 21:48:32 +08:00
game_systems.h Refactor out level tilemap initialisation 2023-08-14 13:51:20 +08:00
items_ent.c Implement Chest Entity 2023-09-21 21:48:32 +08:00
menu_scene.c Implement quit function in main menu 2023-08-18 23:10:48 +08:00
player_ent.c Add id check for each chunk load 2023-09-02 14:34:24 +08:00
scene_impl.h Implement Chest Entity 2023-09-21 21:48:32 +08:00
scene_systems.c Add spikes sprite support 2023-08-16 21:21:55 +08:00
water_flow.c Make water runner travel faster 2023-08-19 13:03:13 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00