HATPC/scenes/engine
En Yi e8ebe0f89c Improve player collision to chests vs crates
Internal Changelog:
- Delay zeroing velocity on edge check to after hitbox update
- Update player velocity on hitting a crate explicitly
    - This is due to the zeroing velocity changes above
    - This essentially allow 'phasing' through chest but not wooden
      crates
- Render crates using material instead of fragile flag
2023-09-23 00:28:03 +08:00
..
EC Make water runner travel faster 2023-08-19 13:03:13 +08:00
AABB.c Improve crushing response 2023-06-22 22:19:39 +08:00
AABB.h Add line-AABB collision check function 2023-06-20 22:23:32 +08:00
CMakeLists.txt Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
actions.h Add toggle to activate crates on spawn 2023-08-16 22:29:17 +08:00
assets.c Reset ZSTD context before starting 2023-09-02 19:54:17 +08:00
assets.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
collisions.c Improve player collision to chests vs crates 2023-09-23 00:28:03 +08:00
collisions.h Add spikes sprite support 2023-08-16 21:21:55 +08:00
engine.c Refactor out engine init, deinit, and key handling 2023-08-19 12:20:16 +08:00
engine.h Refactor out engine init, deinit, and key handling 2023-08-19 12:20:16 +08:00
gui.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
gui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
raygui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
rres.c Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
rres.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00