HATPC/scenes
En Yi e8ebe0f89c Improve player collision to chests vs crates
Internal Changelog:
- Delay zeroing velocity on edge check to after hitbox update
- Update player velocity on hitting a crate explicitly
    - This is due to the zeroing velocity changes above
    - This essentially allow 'phasing' through chest but not wooden
      crates
- Render crates using material instead of fragile flag
2023-09-23 00:28:03 +08:00
..
engine Improve player collision to chests vs crates 2023-09-23 00:28:03 +08:00
CMakeLists.txt Correct CMakeLists for web build 2023-08-19 20:33:07 +08:00
assets_loader.c Fix incorrect check for invalid assets 2023-09-02 19:51:36 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
constants.h Update editor scene to be larger 2023-08-19 20:33:31 +08:00
editor_scene.c Improve player collision to chests vs crates 2023-09-23 00:28:03 +08:00
ent_impl.h Implement Chest Entity 2023-09-21 21:48:32 +08:00
game_scene.c Add Sandbox button in main program 2023-08-14 21:54:25 +08:00
game_systems.c Improve player collision to chests vs crates 2023-09-23 00:28:03 +08:00
game_systems.h Improve player collision to chests vs crates 2023-09-23 00:28:03 +08:00
items_ent.c Improve player collision to chests vs crates 2023-09-23 00:28:03 +08:00
menu_scene.c Implement quit function in main menu 2023-08-18 23:10:48 +08:00
player_ent.c Add id check for each chunk load 2023-09-02 14:34:24 +08:00
scene_impl.h Implement Chest Entity 2023-09-21 21:48:32 +08:00
scene_systems.c Add spikes sprite support 2023-08-16 21:21:55 +08:00
water_flow.c Make water runner travel faster 2023-08-19 13:03:13 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00