HATPC/scenes
En Yi ebffd48958 Ready a water filler/runner entity
Changelog:
- Add new component: water runner component
    - specific for such an entity. Not general, but i dont really care
- Implement adding and freeing the water filler entity
    - Component involves dynamic memory allocation, so need custom
      function to add and free
    - May look into custom allocation for this part in the future.
2023-07-18 21:49:43 +08:00
..
engine Ready a water filler/runner entity 2023-07-18 21:49:43 +08:00
CMakeLists.txt Ready a water filler/runner entity 2023-07-18 21:49:43 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Adjust movement to be a little 'responsive' 2023-06-16 09:17:35 +08:00
editor_scene.c Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
ent_impl.h Implement bomb's explosion 2023-07-02 21:52:19 +08:00
game_systems.c Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
game_systems.h Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
items_ent.c Add delay in crate destruction 2023-07-03 22:18:35 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
scene_impl.h Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
water_flow.c Ready a water filler/runner entity 2023-07-18 21:49:43 +08:00
water_flow.h Ready a water filler/runner entity 2023-07-18 21:49:43 +08:00