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En Yi 2024-12-29 17:12:26 +08:00
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# Some Game Engine Version 2
A continuation of version 1 of the project to learn more about ECS game engine.
**DISCLAIMER**: There is no obligations tied to this project. For all I know, the project can just get abandoned at anytime. I **WILL** take my time with this project.
Libraries/Tools used:
- _01heap_ \[[link](https://github.com/pavel-kirienko/o1heap)\]: For custom memory allocation. I thought it would be fun to integrate one.
- _sc_ \[[link](https://github.com/tezc/sc)\]: For data structures and some basic things. This library is quite easy to use and integrate.
- _cc_ \[[link](https://github.com/JacksonAllan/CC)\]: For map and set data structures. _sc_ isn't quite fleshed out in this department, so using this to augment it. It is also easy to use and integrate.
- _cmocka_ \[[link](https://cmocka.org/)\] : For unit testing.
- _raylib_ \[[link](https://github.com/raysan5/raylib)\] + _raygui_ \[[link](https://github.com/raysan5/raygui)\]: Basically the backbone of the engine.